ALEX Lesson Plans
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Title: Partying With Two/Three Digit Whole Numbers
Description:
The purpose of this lesson is to apply the operations of addition to solve problems using multiple strategies. The students will communicate their math knowledge during the process by showing examples and discussing their work. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Standard(s): [MA2013] (2) 10: Add up to four twodigit numbers using strategies based on place value and properties of operations. [2NBT6]
Subject: Mathematics (1  2)
Title: Partying With Two/Three Digit Whole Numbers
Description: The purpose of this lesson is to apply the operations of addition to solve problems using multiple strategies. The students will communicate their math knowledge during the process by showing examples and discussing their work. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
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Title: Multiplication Facts, Facts, Facts and Some Reese's Pieces for Snack!!
Description:
This lesson teaches the basic math multiplication facts in a fun way so that students will want to remember them. Knowledge of all multiplication facts will help with learning subsequent skills in longer multiplication, division, fractions, etc.
Standard(s): [MA2013] (3) 5: Apply properties of operations as strategies to multiply and divide. (Students need not use formal terms for these properties.) [3OA5]
Subject: Mathematics (1  3), or Technology Education (3  5)
Title: Multiplication Facts, Facts, Facts and Some Reese's Pieces for Snack!!
Description: This lesson teaches the basic math multiplication facts in a fun way so that students will want to remember them. Knowledge of all multiplication facts will help with learning subsequent skills in longer multiplication, division, fractions, etc.
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Title: What To Buy?
Description:
During this lesson students get to experience shopping through a slide show. They have to choose an item and then place the correct amount of money beside the item they wish to purchase. Students also practice counting money via the Internet.
Standard(s): [MA2013] (2) 21: Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. [2MD8]
Subject: Mathematics (2), or Technology Education (K  2)
Title: What To Buy?
Description: During this lesson students get to experience shopping through a slide show. They have to choose an item and then place the correct amount of money beside the item they wish to purchase. Students also practice counting money via the Internet.
Web Resources
Interactives/Games
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Title: FunBrain  Math Baseball
Description:
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
Standard(s): [MA2013] (4) 11: Find wholenumber quotients and remainders with up to fourdigit dividends and onedigit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. [4NBT6]
FunBrain  Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
Learning Activities
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Title: Adding without Renaming
Description:
This page explains how to add two twodigit numbers (for example 45 + 53).
Standard(s): [MA2013] (2) 10: Add up to four twodigit numbers using strategies based on place value and properties of operations. [2NBT6]
Adding without Renaming
http://www.aaaknow.c...
This page explains how to add two twodigit numbers (for example 45 + 53).
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Title: Adding Two Digit Numbers with Regrouping
Description:
This page teaches students how to regroup when adding two digit numbers.
Standard(s): [MA2013] (2) 10: Add up to four twodigit numbers using strategies based on place value and properties of operations. [2NBT6]
Adding Two Digit Numbers with Regrouping
http://www.coolmath4...
This page teaches students how to regroup when adding two digit numbers.
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Title: FunBrain  Math Baseball
Description:
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
Standard(s): [MA2013] (4) 11: Find wholenumber quotients and remainders with up to fourdigit dividends and onedigit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. [4NBT6]
FunBrain  Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.

