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Lesson Plans (3) A detailed description of the instruction for teaching one or more concepts or skills. Interactives/Games (1) A learning object that requires a user's involvement. Learning Activities (3) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
demonstrations, and hands-on activities.


ALEX Lesson Plans


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Subject: Mathematics (1 - 2)
Title: Partying With Two/Three Digit Whole Numbers
Description: The purpose of this lesson is to apply the operations of addition to solve problems using multiple strategies. The students will communicate their math knowledge during the process by showing examples and discussing their work. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.


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Subject: Mathematics (1 - 3), or Technology Education (3 - 5)
Title: Multiplication Facts, Facts, Facts and Some Reese's Pieces for Snack!!
Description: This lesson teaches the basic math multiplication facts in a fun way so that students will want to remember them. Knowledge of all multiplication facts will help with learning subsequent skills in longer multiplication, division, fractions, etc.


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Subject: Mathematics (2), or Technology Education (K - 2)
Title: What To Buy?
Description: During this lesson students get to experience shopping through a slide show. They have to choose an item and then place the correct amount of money beside the item they wish to purchase. Students also practice counting money via the Internet.


Web Resources


Interactives/Games


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FunBrain - Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.

Learning Activities


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Adding without Renaming
http://www.aaaknow.c...
This page explains how to add two two-digit numbers (for example 45 + 53).

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Adding Two Digit Numbers with Regrouping
http://www.coolmath4...
This page teaches students how to regroup when adding two digit numbers.

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FunBrain - Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.

Alabama Virtual Library
Alabama Virtual Library

Hosted by Alabama Supercomputer Authority
The University of Alabama at Birmingham
The University of Alabama at Birmingham
The Malone Family Foundation
The Malone Family Foundation
Thinkfinity
Thinkfinity
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