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Lesson Plans (13) A detailed description of the instruction for teaching one or more concepts or skills. Podcasts (3) A program (audio or video) made available in digital format for playback or download over the Internet. Informational Materials (1) Textual information containing useful facts or information.
Interactives/Games (1) A learning object that requires a user's involvement. Learning Activities (2) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
                                                                and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
                                                                demonstrations, and hands-on activities. Learning Assets (1)


ALEX Lesson Plans


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Subject: Mathematics (2 - 3), or Technology Education (K - 2)
Title: Double Your Flavor
Description: As students begin memorizing the multiplication math facts, they will need many ways to visualize and practice the multiplication concepts. In this lesson they will begin practice with arrays, skip counting, and moving manipulatives for the 0,1,2,3,and 4 times tables.


Thinkfinity Lesson Plans


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Subject: Language Arts,Mathematics
Title: Multiplying Meanings     
Description: In this eight-lesson unit, from Illuminations, students explore the many meanings of multiplication (skip counting, repeated addition, sets, arrays, number line, cross products of sets and balanced equations). They also learn about the order property, the multiplicative inverse and the results of multiplying by 1 and by 0. In addition, students write story problems in which the operation of multiplication is required. Opportunities to connect with literature are presented in four of the lessons.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: The Product Game     
Description: In this four-lesson unit, from Illuminations, students play a game in which they start with factors and multiply to find the product. They play the game, make their own game boards, use Venn diagrams to represent the relationships between the factors or products of two numbers and develop strategies for winning the game.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Times Six, Times Seven     
Description: In this six-lesson unit, from Illuminations, students who have previously studied the meanings of multiplication use its properties to help them memorize the products to 70, where 6 or 7 is a factor. Retention is fostered through class discussions, preparation of a personal multiplication chart, and game playing. The unit is most appropriate for students who understand the process of multiplication and have mastered the multiplication facts through the 5 table.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Keeping It All Together      
Description: In this lesson, one of a multi-part unit from Illuminations, students practice multiplication facts by playing card games and singing skip-counting songs. Students modify their multiplication charts to record the facts of which they are sure.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: The First Race     
Description: In this lesson, one of a multi-part unit from Illuminations, students model multiplication facts on the number line and compare various representations. They also find the product of two factors.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: It's in the Cards     
Description: In this seven-lesson unit, from Illuminations, students use the properties of multiplication to help them master the multiplication facts. Students explore patterns in multiplication, the order property, the multiplicative identity, and the zero property in multiplication, and work towards mastery of the multiplication facts.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: More Patterns with Products     
Description: In this lesson, one of a multi-part unit from Illuminations, students use an interactive Web site to find patterns in the multiplication tables. They then practice multiplication facts and record their current level of mastery of the multiplication facts on their personal multiplication chart.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Looking for Patterns     
Description: This lesson, one of a multi-part unit from Illuminations, focuses on the properties of multiplication. Students skip count, examine multiplication patterns, and explore commutativity.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Multiplication Fact Mastery Record     
Description: This reproducible activity, from an Illuminations lesson, features a multiplication table for the numbers 0-9. In the lesson, students generate products using a number line model.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Making Your Own Product Game     
Description: In this lesson, one of a multi-part unit from Illuminations, students review strategies for playing the Product Game. In this game, players start with a set of given factors and multiply to find the product. Students then work in groups to create their own game boards.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Finding Products     
Description: In this lesson, one of a multi-part unit from Illuminations, students examine the role of commutativity and the multiplicative identity, play a multiplication game, and explore products where one of the factors is 6. They also create a personal multiplication chart.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Balance Beam Discoveries     
Description: This lesson, one of a multi-part unit from Illuminations, encourages students to explore two models of multiplication: the balance beam and the inverse of multiplication. This exploration leads naturally into representing multiplication facts in equation form. In addition to extending their understanding of the concept of multiplication, students begin to practice the multiplication facts by playing an interactive online game.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



ALEX Learning Assets


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Title: Multiplying Turtle
Digital Tool: Online Video
Digital Tool Description: A woman narrates the steps of two digit by two digit multiplication. It is a slideshow.  This turtle method is an interesting and fun method for kids to learn double digit multiplication. 


ALEX Podcasts


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Math Tricks: Always a 4
Overview:
This podcast was created to motivate students with a math trick that they can share with friends and family. Students are practicing several math concepts while they preform the trick. Pi the Math Guy, will lead your students through the steps. A transcript and a handout of the steps are included. Don't forget to check out the next episode for a new fun math trick.


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9's The Cool Way
Overview:
This is an easy way to learn how to remember your multiples of 9.


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Math in the Real World
Overview:
This podcast is a creation of six students from Stephens Elementary. Their class went on a Math Walk one afternoon and were challenged to created a math problem based upon what they found.  They then shared their solutions on camera.


Thinkfinity Informational Materials


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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



Thinkfinity Learning Activities


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Subject: Mathematics
Title: Primary Krypto     
Description: This student interactive, from Illuminations, allows students to practice addition, subtraction, multiplication and addition in a fun environment. In the game of Krypto, students combine numbers with mathematical operations to obtain a target number.
Thinkfinity Partner: Illuminations
Grade Span: K,PreK,1,2,3,4,5,6,7,8



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Subject: Mathematics
Title: Product Game     
Description: This interactive game, from Illuminations, exercises students skills with factors and multiples. Players take turns moving a marker along a number line to create products, which are then colored in on the game board. The object of the game is to get four squares in a row.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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