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Lesson Plans (2) A detailed description of the instruction for teaching one or more concepts or skills. Informational Materials (1) Textual information containing useful facts or information. Interactives/Games (1) A learning object that requires a user's involvement.
Learning Activities (1)


ALEX Lesson Plans


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Subject: Mathematics (3)
Title: Roll 'N Round to Win
Description: This lesson is a hands-on, game-based lesson. It should be part of a larger unit of study on number sense, estimation, and/or place value. The lesson involves students in a game-based activity which gives them a concrete understanding of the relationship between number values, place value, and the accepted mathematical rule for rounding numbers. This is a College- and Career-Ready Standards showcase lesson plan.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Multiple Patterns     
Description: In this lesson, one of a multi-part unit from Illuminations, students explore patterns that involve doubling. They use objects and numbers in their exploration and record them using a table.
Thinkfinity Partner: Illuminations
Grade Span: K,PreK,1,2



ALEX Learning Activities


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Title: Ah-Woo! Ones, Tens, & Hundreds
Digital Tool: Math Rocks Video
Digital Tool Description: This song reviews the ones, tens, and hundreds place value. It is set to the music of Werewolf in London.


Thinkfinity Informational Materials


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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



Thinkfinity Learning Activities


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Subject: Language Arts
Title: Celebrate the 100th day of school!     
Description: As a class, students work in small groups to create a '' 100th Day'' book.
Thinkfinity Partner: ReadWriteThink
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



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