ALEX Lesson Plans
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Title: Roll 'N Round to Win
Description:
This lesson is a handson, gamebased lesson. It should be part of a larger unit of study on number sense, estimation, and/or place value. The lesson involves students in a gamebased activity which gives them a concrete understanding of the relationship between number values, place value, and the accepted mathematical rule for rounding numbers.
This is a College and CareerReady Standards showcase lesson plan.
Standard(s): [MA2013] (3) 11: Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. [3NBT2]
Subject: Mathematics (3)
Title: Roll 'N Round to Win
Description: This lesson is a handson, gamebased lesson. It should be part of a larger unit of study on number sense, estimation, and/or place value. The lesson involves students in a gamebased activity which gives them a concrete understanding of the relationship between number values, place value, and the accepted mathematical rule for rounding numbers.
This is a College and CareerReady Standards showcase lesson plan.
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Title: Are Your Numbers Round?
Description:
Students will use a variety of activities and games to learn how to round numbers.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Standard(s): [MA2013] (4) 8: Use place value understanding to round multidigit whole numbers to any place. [4NBT3]
Subject: Mathematics (3  4)
Title: Are Your Numbers Round?
Description: Students will use a variety of activities and games to learn how to round numbers.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
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Title: Place Value Review
Description:
During this lesson the teacher will introduce a fast paced game in which students will review place value and addition. Students will also exercise critical thinking skills when determining the likelihood of outcomes.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Standard(s): [MA2013] (3) 10: Use place value understanding to round whole numbers to the nearest 10 or 100. [3NBT1]
Subject: Character Education (K  12), or Mathematics (2  3)
Title: Place Value Review
Description: During this lesson the teacher will introduce a fast paced game in which students will review place value and addition. Students will also exercise critical thinking skills when determining the likelihood of outcomes.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
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Title: Shopping for a Place Value!
Description:
During this lesson, students will have the opportunity to explore the world of rounding. Students will use the real estate market to help them learn how to round to the nearest hundred thousand. Students will get to create their own real estate advertisement and navigate the Internet to learn about rounding.
Standard(s): [MA2013] (4) 7: Read and write multidigit whole numbers using baseten numerals, number names, and expanded form. Compare two multidigit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons. [4NBT2]
Subject: Mathematics (3  4), or Technology Education (3  5)
Title: Shopping for a Place Value!
Description: During this lesson, students will have the opportunity to explore the world of rounding. Students will use the real estate market to help them learn how to round to the nearest hundred thousand. Students will get to create their own real estate advertisement and navigate the Internet to learn about rounding.
Thinkfinity Lesson Plans
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Title: Multiple Patterns
Description:
In this lesson, one of a multipart unit from Illuminations, students explore patterns that involve doubling. They use objects and numbers in their exploration and record them using a table.
Standard(s): [MA2013] (3) 10: Use place value understanding to round whole numbers to the nearest 10 or 100. [3NBT1]
Subject: Mathematics Title: Multiple Patterns
Description: In this lesson, one of a multipart unit from Illuminations, students explore patterns that involve doubling. They use objects and numbers in their exploration and record them using a table. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2
ALEX Learning Assets Save to ALEX 
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Title: AhWoo! Ones, Tens, & Hundreds
Digital Tool:
Math Rocks Video Web Address URL:
http://www.youtube.com/watch?v=vZLbnFE_Yf4 Standard(s):
[MA2013] (3) 10: Use place value understanding to round whole numbers to the nearest 10 or 100. [3NBT1] Digital Tool Description: This song reviews the ones, tens, and hundreds place value. It is set to the music of Werewolf in London.
Title: AhWoo! Ones, Tens, & Hundreds Digital Tool: Math Rocks Video Digital Tool Description: This song reviews the ones, tens, and hundreds place value. It is set to the music of Werewolf in London.
Web Resources
Podcasts
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Title: Let's Rap About Rounding
Description:
What a fun way to learn how to round numbers, rap about it!
Standard(s): [MA2013] (5) 7: Use place value understanding to round decimals to any place. [5NBT4]
Let's Rap About Rounding
http://www.teachertu...
What a fun way to learn how to round numbers, rap about it!
Interactives/Games
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Title: Math Man: Estimate Differences by Rounding
Description:
Students will round each number to the nearest 100 place and then subtract to find the difference in this pacman like interactive game. For example: The difference of 410  115 is about 300. To estimate the difference of 410115 follow these steps: 1. round the first number of 410 to 400 2. round the second number of 115 to 100 3. subtract the rounded numbers 400  100 = 300.
Standard(s): [MA2013] (5) 7: Use place value understanding to round decimals to any place. [5NBT4]
Math Man: Estimate Differences by Rounding
http://www.sheppards...
Students will round each number to the nearest 100 place and then subtract to find the difference in this pacman like interactive game. For example: The difference of 410  115 is about 300. To estimate the difference of 410115 follow these steps: 1. round the first number of 410 to 400 2. round the second number of 115 to 100 3. subtract the rounded numbers 400  100 = 300.
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Title: Round That Number!
Description:
This site allows students to practice and assess their progress in rounding numbers to the nearest 10, 100, 1000. The activity is timed and progress is documented with a score.
Standard(s): [MA2013] (3) 10: Use place value understanding to round whole numbers to the nearest 10 or 100. [3NBT1]
Round That Number!
http://www.ixl.com/m...
This site allows students to practice and assess their progress in rounding numbers to the nearest 10, 100, 1000. The activity is timed and progress is documented with a score.
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Title: Math Man: Estimate Sums by Rounding
Description:
Math Man must eat the ghost with the correctly rounded sum. Students must round two numbers to their nearest hundred (indicated value), then add. For example: Eat the ghost that estimates the sum of 95 + 180, first round 95 to 100, then round 180 to 200, then add 100 + 200 to get 300.
Standard(s): [MA2013] (4) 8: Use place value understanding to round multidigit whole numbers to any place. [4NBT3]
Math Man: Estimate Sums by Rounding
http://www.sheppards...
Math Man must eat the ghost with the correctly rounded sum. Students must round two numbers to their nearest hundred (indicated value), then add. For example: Eat the ghost that estimates the sum of 95 + 180, first round 95 to 100, then round 180 to 200, then add 100 + 200 to get 300.
Learning Activities
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Title: Math Man: Estimate Differences by Rounding
Description:
Students will round each number to the nearest 100 place and then subtract to find the difference in this pacman like interactive game. For example: The difference of 410  115 is about 300. To estimate the difference of 410115 follow these steps: 1. round the first number of 410 to 400 2. round the second number of 115 to 100 3. subtract the rounded numbers 400  100 = 300.
Standard(s): [MA2013] (5) 7: Use place value understanding to round decimals to any place. [5NBT4]
Math Man: Estimate Differences by Rounding
http://www.sheppards...
Students will round each number to the nearest 100 place and then subtract to find the difference in this pacman like interactive game. For example: The difference of 410  115 is about 300. To estimate the difference of 410115 follow these steps: 1. round the first number of 410 to 400 2. round the second number of 115 to 100 3. subtract the rounded numbers 400  100 = 300.
Thinkfinity Informational Materials
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Title: Number and Operations Web Links
Description:
This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Standard(s): [MA2013] (5) 26: Classify twodimensional figures in a hierarchy based on properties. [5G4]
Subject: Mathematics Title: Number and Operations Web Links
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites. Thinkfinity Partner: Illuminations Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12
Thinkfinity Interactive Games
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Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description:
Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This eexample from Illuminations contains an interactive version of a game that can be used in the grades 35 classroom to support students' learning about fractions. eMath Investigations are selected eexamples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The eexamples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the eexamples are natural companions to the iMath investigations.
Standard(s): [MA2013] (5) 26: Classify twodimensional figures in a hierarchy based on properties. [5G4]
Subject: Mathematics Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This eexample from Illuminations contains an interactive version of a game that can be used in the grades 35 classroom to support students' learning about fractions. eMath Investigations are selected eexamples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The eexamples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the eexamples are natural companions to the iMath investigations. Thinkfinity Partner: Illuminations Grade Span: 3,4,5
Thinkfinity Learning Activities
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Title: Celebrate the 100th day of school!
Description:
As a class, students work in small groups to create a '' 100th Day'' book.
Standard(s): [MA2013] (5) 5: Explain patterns in the number of zeros of the product when multiplying a number by powers of 10, and explain patterns in the placement of the decimal point when a decimal is multiplied or divided by a power of 10. Use wholenumber exponents to denote powers of 10. [5NBT2]
Subject: Language Arts Title: Celebrate the 100th day of school!
Description: As a class, students work in small groups to create a '' 100th Day'' book. Thinkfinity Partner: ReadWriteThink Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12
ALEX Learning Assets

