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Lesson Plans (2) A detailed description of the instruction for teaching one or more concepts or skills. Informational Materials (1) Textual information containing useful facts or information. Interactives/Games (1) A learning object that requires a user's involvement.
Learning Assets (1)


ALEX Lesson Plans


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Subject: Mathematics (2 - 3), or Technology Education (K - 2)
Title: Double Your Flavor
Description: As students begin memorizing the multiplication math facts, they will need many ways to visualize and practice the multiplication concepts. In this lesson they will begin practice with arrays, skip counting, and moving manipulatives for the 0,1,2,3,and 4 times tables.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Super Bowl Scores     
Description: In this lesson, one of a multi-part unit from Illuminations, students explore the connections between mathematics and football. Students analyze information about football scores represented graphically and then discuss, describe, read, and write about the graphs and the information they contain.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



ALEX Learning Assets


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Title: Multiplying Turtle
Digital Tool: Online Video
Digital Tool Description: A woman narrates the steps of two digit by two digit multiplication. It is a slideshow.  This turtle method is an interesting and fun method for kids to learn double digit multiplication. 


Thinkfinity Informational Materials


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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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The University of Alabama at Birmingham
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