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Lesson Plans (5) A detailed description of the instruction for teaching one or more concepts or skills. Unit Plans (1)  Podcasts (1) A program (audio or video) made available in digital format for playback or download over the Internet.
Informational Materials (1) Textual information containing useful facts or information. Interactives/Games (1) A learning object that requires a user's involvement.


ALEX Lesson Plans


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Subject: Mathematics (4)
Title: Let's Go Shopping
Description: Students will be given a task card stating how to spend a certain amount of money. Students must look through sale papers, find the items to purchase, add the totals, multiply quantities, subtract from the total, and write a check to purchase the items. This is a College- and Career-Ready Standards showcase lesson plan.


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Subject: Mathematics (4)
Title: Explorations in Place Value
Description: Explorations in Place Value is an interactive math mini-unit that incorporates the use of children’s literature, mathematical learning stations, and small group instructional strategies to reinforce basic principles of place value and to teach students about writing large numbers in expanded notation.    This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project. 


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Subject: Mathematics (3 - 4), or Technology Education (3 - 5)
Title: "Hanging Out the Laundry" with Place Value
Description: As an introduction to the thousands place in place value, students will first practice with place value mats and base ten blocks. Then students will play "hanging out the laundry" for more practice with place value. Additional practice can be gained by accessing the website provided.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: The Variable Machine     
Description: This Illuminations lesson provides an introduction to the use of variables. Students explore the idea of variable as a symbol that can stand for any member of a set of numbers, and they substitute numbers for variables (letters) to discover unknown values.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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Subject: Mathematics
Title: Further Investigating Greater Than, Less Than, and Equal To     
Description: Students build upon their understanding of greater than, less than, and equal to by observing quantity and making comparison using varied instructional materials. The fish cut-out, with its mouth open, represents the greater than or less than symbol; the clam cut-out represents the equal to symbol. Using fish lips as a transition point, children will apply their understanding of greater, less, and equal to the standard symbols as the teacher introduces symbolic notation at an developmentally appropriate level.
Thinkfinity Partner: Illuminations
Grade Span: K,PreK,1,2



ALEX Podcasts


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Multiplication -Place Value Strategy
Overview:
Fourth grade students will explain the process and steps of an alternative way to solve multiplication problems.  Students will explore this alternative algorithm that focuses on place value.  Students will use their place value knowledge in order to break apart each number and solve for a product. Students will also use their knowledge of arrays to organize the steps of the problem.  


Thinkfinity Informational Materials


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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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