Narrow Results:

 Lesson Plans (5) Informational Materials (1) Interactives/Games (4) Learning Activities (4)

## ALEX Lesson Plans

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Subject: Arts Education (5), or Mathematics (4 - 5), or Science (4), or Technology Education (3 - 5)
Title: Inner and Outer Planets of the Solar System
Description: In this science lesson students will work collaboratively to learn and introduce the eight planets, sizes, characteristics, and their order.  They will use size comparisons, research a planet, design a poster and create a PowerPoint presentation.

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Subject: Character Education (K - 12), or Mathematics (4 - 5)
Title: Lining up the Decimals
Description: This lesson provides a chance for the students to order decimals from least to greatest and greatest to least. The numbers are based on student's ability.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.

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Subject: Mathematics (4)
Title: How Old is Your Money?
Description: Students will use coins in order to create a line plot and interpret data. Students will work in groups and create a presentation of the data.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.

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Subject: Mathematics (3 - 5), or Technology Education (3 - 5)
Title: It’s My Party!
Description: Students will learn the value of money by planning their own birthday party. By using the Internet and a calculator, students will be given the opportunity for a practical real-life opportunity to solve a problem related to money exchange.

## Thinkfinity Lesson Plans

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Subject: Mathematics
Title: The Variable Machine
Description: This Illuminations lesson provides an introduction to the use of variables. Students explore the idea of variable as a symbol that can stand for any member of a set of numbers, and they substitute numbers for variables (letters) to discover unknown values.
Thinkfinity Partner: Illuminations

## Web Resources

### Interactives/Games

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Scooter Quest: Decimal Place Value
http://www.sheppards...
Help Jimmy make enough money to buy a scooter for his paper route. In the interactive math game, students will earn Jimmy money by identifying the correct decimal place value.

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Virtual Manipulatives
https://itunes.apple...
Teacher-led app that compares fractions, decimals, & percents in a concrete way.

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Math Makes a Connection: The Target Game
http://connectedmath...
This is an interactive math game for practicing fractions and decimals. The game is part of the Connected Math Game site. The goal of the game is to create decimals or fractions to get as close to the target or benchmark decimal or fraction as possible. This interactive game uses a 20 sided dice with the digits 0-9 repeated twice.

### Learning Activities

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Snag a Spoon!
http://www.education...
This is step-by-step instuctions playing a math review game where students gain an understanding of the basic equivalents (percents, fractions, and decimals) through playing a classic card game. This may be altered to fit AMSTI.

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Virtual Manipulatives
https://itunes.apple...
Teacher-led app that compares fractions, decimals, & percents in a concrete way.

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Comparing Values - Worksheet Creater
http://www.superkids...
Create your own math facts worksheets (with answer sheets) for comparing values.

## Thinkfinity Informational Materials

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Subject: Mathematics
Title: Number and Operations Web Links
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations

## Thinkfinity Interactive Games

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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations