ALEX Lesson Plans
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Title: Math: Navigating the World Around Me
Description:
Students often ask, "When will I ever use math?" In this lesson, students discover and explore mathematical procedures as they navigate the world around them. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. In groups, students will create their own realistic math story problems and demonstrate how to find the answer. Each group will present their findings by creating multimedia presentation.
Standard(s): [MA2013] (5) 12: Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators, e.g., by using visual fraction models or equations to represent the problem. Use benchmark fractions and number sense of fractions to estimate mentally, and assess the reasonableness of answers. [5NF2]
Subject: Mathematics (5), or Technology Education (3  5)
Title: Math: Navigating the World Around Me
Description: Students often ask, "When will I ever use math?" In this lesson, students discover and explore mathematical procedures as they navigate the world around them. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. In groups, students will create their own realistic math story problems and demonstrate how to find the answer. Each group will present their findings by creating multimedia presentation.
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Title: Too Much Paper; Too Few Trees?
Description:
A common phrase that both teachers and students often hear when using paper is "there goes another tree." In this lesson, students will use various math skills to determine the number of trees we actually use as paper in a school year. Students will also create a clinometer to measure trees, use the Internet to research the papermaking process, and make paper.
Standard(s): [MA2013] (5) 2: Write simple expressions that record calculations with numbers, and interpret numerical expressions without evaluating them. [5OA2]
Subject: Mathematics (3  5), or Technology Education (3  5)
Title: Too Much Paper; Too Few Trees?
Description: A common phrase that both teachers and students often hear when using paper is "there goes another tree." In this lesson, students will use various math skills to determine the number of trees we actually use as paper in a school year. Students will also create a clinometer to measure trees, use the Internet to research the papermaking process, and make paper.
Thinkfinity Lesson Plans
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Title: Classroom Paper
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In this lesson, one of a multipart unit from Illuminations, students investigate data in connection with recyclable materials and develop plans to help the environment. Students gather and graph information about their classroom paper use over a period of several days and then interpret graphical information and use the data as a basis for future planning.
Standard(s): [MA2013] (5) 24: Represent realworld and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation. [5G2]
Subject: Mathematics,Science Title: Classroom Paper
Description: In this lesson, one of a multipart unit from Illuminations, students investigate data in connection with recyclable materials and develop plans to help the environment. Students gather and graph information about their classroom paper use over a period of several days and then interpret graphical information and use the data as a basis for future planning. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2,3,4,5
Web Resources
Interactives/Games
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Title: Function Machine: Input and Output Machine for Doubles
Description:
In this interactive game, students put a number in the (Input) Function Machine. Students press the Activate button and a number appears in the Output. The machine will reveal the operations used to get the output number. This is an excellent game to play for algebraic patterns and expressions.
Standard(s): [MA2013] (5) 3: Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. [5OA3]
Function Machine: Input and Output Machine for Doubles
http://www.ambleside...
In this interactive game, students put a number in the (Input) Function Machine. Students press the Activate button and a number appears in the Output. The machine will reveal the operations used to get the output number. This is an excellent game to play for algebraic patterns and expressions.
Learning Activities
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Title: Everything Math for 5
Description:
The website 1XL has an extensive list of skills students learn in 5th grade. They are organized into categories (ex. place value, problem solving, geometry, etc.)where you can move your mouse over any skill to view a sample question before going to the link. 1XL will track the score and questions will become increasingly difficult. Great to use with SmartBoards!
Standard(s): [MA2013] (5) 25: Understand that attributes belonging to a category of twodimensional figures also belong to all subcategories of that category. [5G3]
Everything Math for 5
http://www.ixl.com/m...
The website 1XL has an extensive list of skills students learn in 5th grade. They are organized into categories (ex. place value, problem solving, geometry, etc.)where you can move your mouse over any skill to view a sample question before going to the link. 1XL will track the score and questions will become increasingly difficult. Great to use with SmartBoards!
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Title: Function Machine: Input and Output Machine for Doubles
Description:
In this interactive game, students put a number in the (Input) Function Machine. Students press the Activate button and a number appears in the Output. The machine will reveal the operations used to get the output number. This is an excellent game to play for algebraic patterns and expressions.
Standard(s): [MA2013] (5) 3: Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. [5OA3]
Function Machine: Input and Output Machine for Doubles
http://www.ambleside...
In this interactive game, students put a number in the (Input) Function Machine. Students press the Activate button and a number appears in the Output. The machine will reveal the operations used to get the output number. This is an excellent game to play for algebraic patterns and expressions.
Thinkfinity Informational Materials
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Title: Number and Operations Web Links
Description:
This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Standard(s): [MA2013] (5) 26: Classify twodimensional figures in a hierarchy based on properties. [5G4]
Subject: Mathematics Title: Number and Operations Web Links
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites. Thinkfinity Partner: Illuminations Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12
Thinkfinity Interactive Games
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Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description:
Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This eexample from Illuminations contains an interactive version of a game that can be used in the grades 35 classroom to support students' learning about fractions. eMath Investigations are selected eexamples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The eexamples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the eexamples are natural companions to the iMath investigations.
Standard(s): [MA2013] (5) 26: Classify twodimensional figures in a hierarchy based on properties. [5G4]
Subject: Mathematics Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This eexample from Illuminations contains an interactive version of a game that can be used in the grades 35 classroom to support students' learning about fractions. eMath Investigations are selected eexamples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The eexamples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the eexamples are natural companions to the iMath investigations. Thinkfinity Partner: Illuminations Grade Span: 3,4,5

