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Lesson Plans (6) A detailed description of the instruction for teaching one or more concepts or skills. Podcasts (1) A program (audio or video) made available in digital format for playback or download over the Internet. Informational Materials (1) Textual information containing useful facts or information.
Interactives/Games (1) A learning object that requires a user's involvement.


ALEX Lesson Plans


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Subject: Mathematics (5 - 6)
Title: Decimal Dilemmas:  Carlos the Centipede is Adding Decimals!
Description: In this lesson, students will work in collaborative/cooperative groups to understand adding decimals.  Students will use decimal grids to represent the sum of decimals. Emphasis is on using place-value, lining up the decimals and bringing the decimal down.  Students will understand how important estimation of decimals is in real-life situations.


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Subject: Mathematics (5 - 6)
Title: Decimal Dilemma:  Carlos the Centipede is Subtracting Decimals!
Description: In this lesson, students will work in collaborative/cooperative groups to understand subtracting decimals.  Students will use decimal grids to represent the difference of decimals.  Emphasis is on using place-value, lining up the decimals and bringing the decimal down.  Students will understand how important estimation of decimals is in real-life situations


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Subject: Character Education (K - 12), or Mathematics (4 - 5)
Title: Lining up the Decimals
Description: This lesson provides a chance for the students to order decimals from least to greatest and greatest to least. The numbers are based on student's ability.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.


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Subject: Mathematics (5)
Title: Decimal War
Description: Students will use base 10 manipulatives to build models of decimal numbers. Students will compare decimal numbers.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.


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Subject: Mathematics (4 - 5), or Technology Education (3 - 5)
Title: Writing Decimals
Description: This lesson gets students involved through the use of the calculator and computers. Students will have the opportunity to use calculators and computers to demonstrate knowledge of decimal place value and how to write decimal numbers to the tenth and hundredths place.


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Subject: Mathematics (3 - 5), or Technology Education (3 - 5)
Title: It’s My Party!
Description: Students will learn the value of money by planning their own birthday party. By using the Internet and a calculator, students will be given the opportunity for a practical real-life opportunity to solve a problem related to money exchange.


ALEX Podcasts


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Multiplication -Place Value Strategy
Overview:
Fourth grade students will explain the process and steps of an alternative way to solve multiplication problems.  Students will explore this alternative algorithm that focuses on place value.  Students will use their place value knowledge in order to break apart each number and solve for a product. Students will also use their knowledge of arrays to organize the steps of the problem.  


Thinkfinity Informational Materials


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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



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The University of Alabama at Birmingham
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