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Lesson Plans (6) A detailed description of the instruction for teaching one or more concepts or skills. Podcasts (1) A program (audio or video) made available in digital format for playback or download over the Internet. Interactives/Games (2) A learning object that requires a user's involvement.
Learning Activities (1) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
demonstrations, and hands-on activities.


ALEX Lesson Plans


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Subject: Mathematics (6)
Title: Wonder Number Line
Description: This lesson allows students to become familiar with a number line. Students can explore a number line and develop knowledge of numerical concepts. While it covers a 6th grade standard, this lesson can be used as part of a 7th or 8th grade lesson on integers. This is a College- and Career-Ready Standards showcase lesson plan.


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Subject: Mathematics (6)
Title: How Low Can You Go?
Description: In this lesson, students will identify and locate numberspostive and negative numbers, including decimals and fractions on a number line. This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.


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Subject: Mathematics (6 - 7)
Title: Positively F.U.N. !   (fantastic, unique, and noteworthy) ways to idenitfy and add positive and negative integers)
Description: This lesson will actively engage students to identify and add positive and negative integers.  In cooperative groups, students will discuss everyday vocabulary that will activate students' existing background knowledge and set the purpose for understanding integers.  Students will integrate new information with prior knowledge.  This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.


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Subject: Mathematics (5 - 7)
Title: Integers Are Rising and Falling Everywhere! Adding and Subtracting Integers
Description: Students will expand from the idea of not only identifying signed numbers but to use them for numerical operations.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.


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Subject: English Language Arts (7), or Mathematics (6), or Technology Education (6 - 8)
Title: The Path to Positive
Description: Using the story Less than Zero by Stuart Murphy, students relate money matters to positive and negative numbers as a real-life correlation. Incorporated into this lesson, students play the path to positive game where they are required to add integers.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.


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Subject: Mathematics (6)
Title: "Integers, Less Than Zero"
Description: A hands-on lesson demonstrating integers using the book, LESS THAN ZERO by Stuart J. Murphy


Thinkfinity Podcasts


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Subject: Cross-Disciplinary - Informal Education , Physical Education - Outdoor Education , Science - Biological and Life Sciences , Science - Zoology , Informal Education - Academic Enrichment , Informal Education - Zoo/Aquarium/Nature Center Education
Title: What Is Infinity?     
Description: What is the last digit of pi? How far away is the end of the universe? Explore these questions and more in today's Wonder of the Day!
Thinkfinity Partner: Wonderopolis
Grade Span: K,PreK,1,2,3,4,5



Web Resources


Podcasts


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Adding Integers: Positively Fun Tutorial Video
http://www.teachertu...
Adding Integers is presented as a webisode(video) from Teacher Tube in an interactive whiteboard format. Modeling mathematics by using manipulatives and number lines is the presentation method used by this video.

Interactives/Games


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Integer Jeopardy
http://www.math-play...
The Integer Jeopardy game is a game that has 4 categories: adding integers, subtracting integers, multiplying integers, and dividing integers. It can be played alone or in teams (up to four teams).

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Math Man: Understanding Integers
http://www.sheppards...
In this interactive game, students will find the positive or negative integer that matches the answers of real-life question: for example, 3 yards loss = -3 or 3 feet below sea level = -3. The format is similar to a pac-man style game. Math man must gooble up the correct ghost with the correct integer. Use the arrow keys to move math man to eat all of the ghosts. You can only eat the ghost with a number that answers the question.

Thinkfinity Learning Activities


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Subject: Cross-Disciplinary - Informal Education , Physical Education - Outdoor Education , Science - Biological and Life Sciences , Science - Zoology , Informal Education - Academic Enrichment , Informal Education - Zoo/Aquarium/Nature Center Education
Title: What Is Infinity?     
Description: What is the last digit of pi? How far away is the end of the universe? Explore these questions and more in today's Wonder of the Day!
Thinkfinity Partner: Wonderopolis
Grade Span: K,PreK,1,2,3,4,5



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