ALEX Lesson Plans
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Title: Puzzling Pangaea
Description:
In this lesson students will work collaboratively to research information in order to prove or disprove if a super continent ever existed. Students will create a model of Pangaea to show how their research findings ‘connect' in a puzzle format. Students will conduct a survey to find out their peers opinion of Pangaea and communicate the results in graphs.
Standard(s): [TC2] (35) 9: Use technology tools to organize, interpret, and display data.
Subject: Mathematics (7), or Credit Recovery Science (5), or Science (6), or Technology Education (3  5)
Title: Puzzling Pangaea
Description: In this lesson students will work collaboratively to research information in order to prove or disprove if a super continent ever existed. Students will create a model of Pangaea to show how their research findings ‘connect' in a puzzle format. Students will conduct a survey to find out their peers opinion of Pangaea and communicate the results in graphs.
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Title: Who Do You Think You Are?
Description:
Students will demonstrate an understanding of character through improvisation. Students will imagine and clearly describe their characters through performance. They will relate a character's actions and emotions and create a setting.
Standard(s):
Subject: Arts Education (2), or English Language Arts (K), or Mathematics (7)
Title: Who Do You Think You Are?
Description: Students will demonstrate an understanding of character through improvisation. Students will imagine and clearly describe their characters through performance. They will relate a character's actions and emotions and create a setting.
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Title: It’s in the Bag!
Description:
It’s in the Bag will allow students to explore basic principles of probability. Students will investigation the likelihood of a certain color cube coming out of a bag. Then proceed to write word problems involving the plausible outcomes.
This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.
Standard(s): [MA2015] (7) 22: Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its longrun relative frequency, and predict the approximate relative frequency given the probability. [7SP6]
Subject: Mathematics (7)
Title: It’s in the Bag!
Description: It’s in the Bag will allow students to explore basic principles of probability. Students will investigation the likelihood of a certain color cube coming out of a bag. Then proceed to write word problems involving the plausible outcomes.
This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.
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Title: Maybe… Maybe Not
Description:
In Maybe…Maybe Not students will explore and investigate components of probability. This lesson will enable students to develop understanding of a likelihood line and apply events to the line.
This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.
Standard(s): [MA2015] (7) 21: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around ^{1}/_{2} indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. [7SP5]
Subject: Mathematics (7)
Title: Maybe… Maybe Not
Description:
In Maybe…Maybe Not students will explore and investigate components of probability. This lesson will enable students to develop understanding of a likelihood line and apply events to the line.
This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.
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Title: What's Your Guess? (Probability)
Description:
This lesson will allow the student to experience a series of informal comparisons, The student will explore the chances of various outcomes of an event. The student will use vocabulary associated with probability.This lesson plan was created as a result of the Girls Engaged in Math and Science University, GEMSU Project.
Standard(s): [MA2015] (7) 21: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around ^{1}/_{2} indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. [7SP5]
Subject: English Language Arts (3), or Mathematics (7), or Technology Education (3  5)
Title: What's Your Guess? (Probability)
Description: This lesson will allow the student to experience a series of informal comparisons, The student will explore the chances of various outcomes of an event. The student will use vocabulary associated with probability.This lesson plan was created as a result of the Girls Engaged in Math and Science University, GEMSU Project.
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Title: Don't Compound the Problem
Description:
Students will be able to determine the probability of a compound event. Drawing on their knowledge of simple probability to find the probability of more complex outcomes. Students will create a poster, PowerPoint, booklet, or foldable to display the process of calculating a compound probability.
Standard(s): [MA2015] (7) 24: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. [7SP8]
Subject: Mathematics (7)
Title: Don't Compound the Problem
Description: Students will be able to determine the probability of a compound event. Drawing on their knowledge of simple probability to find the probability of more complex outcomes. Students will create a poster, PowerPoint, booklet, or foldable to display the process of calculating a compound probability.
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Title: Maybe  Maybe Not (Probability Introduction)
Description:
This is a beginning lesson on the concept of probability. Through a series of informal comparisons, the student will explore the chances of various outcomes of an event. The student will use vocabulary associated with probability.This lesson plan was created as a result of the Girls Engaged in Math and Science University, GEMSU Project.
Standard(s): [MA2015] (7) 24: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. [7SP8]
Subject: English Language Arts (3), or Mathematics (7), or Technology Education (3  5)
Title: Maybe  Maybe Not (Probability Introduction)
Description: This is a beginning lesson on the concept of probability. Through a series of informal comparisons, the student will explore the chances of various outcomes of an event. The student will use vocabulary associated with probability.This lesson plan was created as a result of the Girls Engaged in Math and Science University, GEMSU Project.
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Title: What Are the Chances?
Description:
Students will use technology to investigate probability from basic terms to the theoretical probability of events.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Standard(s): [MA2015] (7) 24: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. [7SP8]
Subject: Mathematics (7), or Technology Education (6  8)
Title: What Are the Chances?
Description: Students will use technology to investigate probability from basic terms to the theoretical probability of events.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
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Title: Dice Roll Project
Description:
This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Standard(s):
Subject: Mathematics (7  12), or Technology Education (9  12)
Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Thinkfinity Lesson Plans
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Title: Boxing Up
Description:
In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Standard(s): [MA2015] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Boxing Up
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
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Title: Birthday Paradox
Description:
This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function.
Standard(s): [MA2015] PRE (912) 51: (+) Calculate the expected value of a random variable; interpret it as the mean of the probability distribution. [SMD2]
Subject: Mathematics Title: Birthday Paradox
Description: This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Explorations with Chance
Description:
In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios.
Standard(s): [MA2015] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Explorations with Chance
Description: In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
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Title: Stick or Switch?
Description:
This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Standard(s): [MA2015] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Stick or Switch?
Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Sticks and Stones Demo
Description:
This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Standard(s): [MA2015] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones Demo
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
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Title: Sticks and Stones
Description:
In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Standard(s): [MA2015] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
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Title: The Game of SKUNK
Description:
In this lesson, from Illuminations, students practice decisionmaking skills while playing a dice game called Skunk. This allows them to develop a better understanding of mathematical probability and of the concept of choice versus chance.
Standard(s): [MA2015] (7) 24: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. [7SP8]
Subject: Mathematics Title: The Game of SKUNK
Description: In this lesson, from Illuminations, students practice decisionmaking skills while playing a dice game called Skunk. This allows them to develop a better understanding of mathematical probability and of the concept of choice versus chance. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
ALEX Learning Activities Save to ALEX 
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Title: How useful is probability?
Digital Tool:
What Happens If You Guess? TEDEd Video Web Address URL:
https://www.youtube.com/watch?v=3V2omKRX9gc Standard(s):
[MA2015] (7) 24: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. [7SP8] Digital Tool Description: This animated video describes how probability plays a role in everyday choices and demonstrates how beneficial guessing would be on a multiple choice test.
Title: How useful is probability? Digital Tool: What Happens If You Guess? TEDEd Video Digital Tool Description: This animated video describes how probability plays a role in everyday choices and demonstrates how beneficial guessing would be on a multiple choice test.
Thinkfinity Learning Activities
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Title: Random Drawing Tool
Description:
This student interactive, from Illuminations, allows students to explore the relationship between theoretical and experimental probabilities. Students use this '' box model'' as a statistical device to simulate standard probability experiments such as flipping a coin or rolling a die.
Standard(s):
Subject: Mathematics Title: Random Drawing Tool
Description: This student interactive, from Illuminations, allows students to explore the relationship between theoretical and experimental probabilities. Students use this '' box model'' as a statistical device to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8,9,10,11,12
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Title: Adjustable Spinner
Description:
This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model.
Standard(s): [MA2015] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Adjustable Spinner
Description: This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2,3,4,5,6,7,8,9,10,11,12
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Title: Fire
Description:
In this student interactive, from Illuminations, students can see the results of a fire if a forest is densely planted in a rectangular grid. Students are able to choose a starting place for the fire and enter the probability that a given tree will burn.
Standard(s):
Subject: Mathematics Title: Fire
Description: In this student interactive, from Illuminations, students can see the results of a fire if a forest is densely planted in a rectangular grid. Students are able to choose a starting place for the fire and enter the probability that a given tree will burn. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8,9,10,11,12

