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Lesson Plans (9) A detailed description of the instruction for teaching one or more concepts or skills. Learning Activities (3) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
demonstrations, and hands-on activities.


ALEX Lesson Plans


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Subject: Mathematics (7)
Title: Introduction to Probability
Description: This lesson encourages the students to learn about probability within a group setting. It allows them to help each other gain a better understanding of how probability works. It teaches how to compute probability of basic problems and how to compute conditional probability.


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Subject: Mathematics (7 - 12), or Technology Education (9 - 12)
Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Boxing Up     
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8



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Subject: Mathematics
Title: Sticks and Stones     
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multi-nation celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Sticks and Stones Demo     
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Combinations     
Description: This unit of two lessons, from Illuminations, focuses on combinations, a subject related to the probability-and-statistics strand of mathematics. Students are encouraged to discover all the combinations for a given situation using problem-solving skills (including elimination and collection of organized data) and drawing conclusions. The use of higher-level thinking skills (synthesis, analysis, and evaluations) is the overall goal.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Birthday Paradox     
Description: This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI-83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthday-problem function.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8,9,10,11,12



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Subject: Mathematics
Title: Explorations with Chance     
Description: In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



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Subject: Mathematics
Title: Stick or Switch?     
Description: This lesson, from Illuminations, presents a version of a classic game-show scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8,9,10,11,12



Thinkfinity Learning Activities


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Subject: Mathematics
Title: Adjustable Spinner     
Description: This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model.
Thinkfinity Partner: Illuminations
Grade Span: K,PreK,1,2,3,4,5,6,7,8,9,10,11,12



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Subject: Mathematics
Title: Fire     
Description: In this student interactive, from Illuminations, students can see the results of a fire if a forest is densely planted in a rectangular grid. Students are able to choose a starting place for the fire and enter the probability that a given tree will burn.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8,9,10,11,12



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Subject: Mathematics
Title: Random Drawing Tool     
Description: This student interactive, from Illuminations, allows students to explore the relationship between theoretical and experimental probabilities. Students use this '' box model'' as a statistical device to simulate standard probability experiments such as flipping a coin or rolling a die.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8,9,10,11,12



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