ALEX Lesson Plans
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Title: Pennies, Pennies and More Pennies
Description:
Students will work in cooperative groups to determine the number of pennies to line the baseboard, cover the floor and fill the room. Students will determine the geometric probability that the head of pin will land on the penny and not the floor space between pennies.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Standard(s): [MA2013] AL2 (912) 41: Construct and interpret twoway frequency tables of data when two categories are associated with each object being classified. Use the twoway table as a sample space to decide if events are independent and to approximate conditional probabilities. [SCP4]
Subject: Mathematics (9  12)
Title: Pennies, Pennies and More Pennies
Description: Students will work in cooperative groups to determine the number of pennies to line the baseboard, cover the floor and fill the room. Students will determine the geometric probability that the head of pin will land on the penny and not the floor space between pennies.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Thinkfinity Lesson Plans
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Title: Boxing Up
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In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Standard(s): [MA2013] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Boxing Up
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
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Title: Stick or Switch?
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This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Stick or Switch?
Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Sticks and Stones Demo
Description:
This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones Demo
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8

