Professional Learning Podcast Treasury Lesson Plans Personal Workspace Site Search ALEXville Learning Assets Home Courses of Study

Narrow Results:

Lesson Plans (6) A detailed description of the instruction for teaching one or more concepts or skills. Podcasts (1) A program (audio or video) made available in digital format for playback or download over the Internet. Teacher Tools (1) An extensive set of online resource tools teachers can use to enhance student learning or increase teacher productivity often useful across grade levels and/or subject areas (Aligned to professional learning standards instead of content standards).


ALEX Lesson Plans


Save to ALEX | Share Share | Show Details

Subject: Mathematics (9 - 12)
Title: Dartboard Probability
Description: In this lesson students will find probability of events presented in a geometric context.  This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.


Thinkfinity Lesson Plans


Save to ALEX | Share Share | Show Details

Subject: Mathematics
Title: Boxing Up     
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8



Save to ALEX | Share Share | Show Details

Subject: Mathematics
Title: Sticks and Stones     
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multi-nation celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



Save to ALEX | Share Share | Show Details

Subject: Mathematics
Title: Stick or Switch?     
Description: This lesson, from Illuminations, presents a version of a classic game-show scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8,9,10,11,12



Save to ALEX | Share Share | Show Details

Subject: Mathematics, Social Studies
Title: Touchdown Decisions     
Description: In this Science Update, from Science NetLinks, you'll hear about how, on fourth downs, professional football coaches tend to go for field goals or punts, even when their actual odds of winning the game would be higher if they went for touchdowns. According to economist David Romer, a similar cautiousness may keep businesses from maximizing their profits. Science Updates are audio interviews with scientists and are accompanied by a set of questions as well as links to related Science NetLinks lessons and other related resources.
Thinkfinity Partner: Science NetLinks
Grade Span: 6,7,8,9,10,11,12



Thinkfinity Podcasts


Save to ALEX | Share Share | Show Details

Subject: Mathematics, Social Studies
Title: Touchdown Decisions     
Description: In this Science Update, from Science NetLinks, you'll hear about how, on fourth downs, professional football coaches tend to go for field goals or punts, even when their actual odds of winning the game would be higher if they went for touchdowns. According to economist David Romer, a similar cautiousness may keep businesses from maximizing their profits. Science Updates are audio interviews with scientists and are accompanied by a set of questions as well as links to related Science NetLinks lessons and other related resources.
Thinkfinity Partner: Science NetLinks
Grade Span: 6,7,8,9,10,11,12



Web Resources


Lesson Plans


Save to ALEX | Share Share | Show Details
Stick or Switch?
http://illuminations...
This lesson plan presents a classic game-show scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.

Teacher Tools


Save to ALEX | Share Share | Show Details
Stick or Switch?
http://illuminations...
This lesson plan presents a classic game-show scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.

Alabama Virtual Library
Alabama Virtual Library

Hosted by Alabama Supercomputer Authority
The University of Alabama at Birmingham
The University of Alabama at Birmingham
The Malone Family Foundation
The Malone Family Foundation
Thinkfinity
Thinkfinity
Best of the Web

Web Design by: Digital Mason LLC