ALEX Lesson Plans
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Title: Dice Roll Project
Description:
This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Standard(s):
Subject: Mathematics (7  12), or Technology Education (9  12)
Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Thinkfinity Lesson Plans
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Title: Boxing Up
Description:
In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Standard(s): [MA2013] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Boxing Up
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
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Title: Stick or Switch?
Description:
This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Stick or Switch?
Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Sticks and Stones Demo
Description:
This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones Demo
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
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Title: Sticks and Stones
Description:
In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8

