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Lesson Plans (5) A detailed description of the instruction for teaching one or more concepts or skills.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Boxing Up     
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8



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Subject: Mathematics
Title: Sticks and Stones     
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multi-nation celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Sticks and Stones Demo     
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Combinations     
Description: This unit of two lessons, from Illuminations, focuses on combinations, a subject related to the probability-and-statistics strand of mathematics. Students are encouraged to discover all the combinations for a given situation using problem-solving skills (including elimination and collection of organized data) and drawing conclusions. The use of higher-level thinking skills (synthesis, analysis, and evaluations) is the overall goal.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5,6,7,8



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Subject: Mathematics
Title: Stick or Switch?     
Description: This lesson, from Illuminations, presents a version of a classic game-show scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8,9,10,11,12



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