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Title: Dice Roll Project
Description:
This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Standard(s):
Subject: Mathematics (7  12), or Technology Education (9  12)
Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Thinkfinity Lesson Plans
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Title: Make a Conjecture
Description:
In this lesson, one of a multipart unit from Illuminations, students explore rates of change and accumulation in context. They are asked to think about the mathematics involved in determining the amount of blood being pumped by a heart.
Standard(s): [MA2013] AL1 (912) 35: Write arithmetic and geometric sequences both recursively and with an explicit formula, use them to model situations, and translate between the two forms.* [FBF2]
Subject: Health,Mathematics Title: Make a Conjecture
Description: In this lesson, one of a multipart unit from Illuminations, students explore rates of change and accumulation in context. They are asked to think about the mathematics involved in determining the amount of blood being pumped by a heart. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
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Title: Boxing Up
Description:
In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Standard(s): [MA2013] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Boxing Up
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
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Title: Birthday Paradox
Description:
This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function.
Standard(s): [MA2013] PRE (912) 51: (+) Calculate the expected value of a random variable; interpret it as the mean of the probability distribution. [SMD2]
Subject: Mathematics Title: Birthday Paradox
Description: This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Explorations with Chance
Description:
In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios.
Standard(s): [MA2013] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Explorations with Chance
Description: In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
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Title: Stick or Switch?
Description:
This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Stick or Switch?
Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
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Title: Sticks and Stones Demo
Description:
This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones Demo
Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
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Title: Sticks and Stones
Description:
In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Standard(s): [MA2013] PRE (912) 50: (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. [SMD1]
Subject: Mathematics Title: Sticks and Stones
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
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Title: Stick or Switch?
Description:
This lesson plan presents a classic gameshow scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.
Standard(s): [MA2013] PRE (912) 54: (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values. [SMD5]
Stick or Switch?
http://illuminations...
This lesson plan presents a classic gameshow scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.
Teacher Tools
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Title: Stick or Switch?
Description:
This lesson plan presents a classic gameshow scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.
Standard(s): [MA2013] PRE (912) 54: (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values. [SMD5]
Stick or Switch?
http://illuminations...
This lesson plan presents a classic gameshow scenario. A student picks one of three doors in the hopes of winning the prize. The host, who knows the door behind which the prize is hidden, opens one of the two remaining doors. When no prize is revealed, the host asks if the student wishes to "stick or switch." Which choice gives you the best chance to win? The approach in this activity runs from guesses to experiments to computer simulations to theoretical models.
Thinkfinity Learning Activities
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Title: Adjustable Spinner
Description:
This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model.
Standard(s): [MA2013] ALT (912) 41: (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). [SMD6]
Subject: Mathematics Title: Adjustable Spinner
Description: This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2,3,4,5,6,7,8,9,10,11,12

