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Lesson Plans (3) A detailed description of the instruction for teaching one or more concepts or skills. Interactives/Games (1) A learning object that requires a user's involvement. Learning Activities (1) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
demonstrations, and hands-on activities.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Components of a Vector     
Description: In this lesson, one of a multi-part unit from Illuminations, students manipulate a velocity vector to control the movement of an object in a gamelike setting. In the process, they develop an understanding that vectors are composed of both magnitude and direction.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



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Subject: Mathematics
Title: Sums of Vectors and Their Properties     
Description: In this lesson, one of a multi-part unit from Illuminations, students manipulate a velocity vector to control the movement of an object in a gamelike setting. In the process, they extend their knowledge of number systems to the system of vectors.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



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Subject: Mathematics
Title: Learning about Properties of Vectors and Vector Sums Using Dynamic Software     
Description: In this two-lesson unit, from Illuminations, students manipulate a velocity vector to control the movement of an object in a gamelike setting. They develop an understanding that vectors are composed of both magnitude and direction, and extend their knowledge of number systems to the system of vectors.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



Web Resources


Podcasts


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Math in Basketball
http://www.thirteen....
Basketball player Elton Brand describes how he became an NBA star, then presents a challenge about the math behind the perfect free throw shot.

Interactives/Games


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The Moving Man
http://phet.colorado...
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.

Thinkfinity Learning Activities


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Subject: Mathematics
Title: Vector Investigation: Boat to the Island      
Description: In this student interactive, from Illuminations, students '' drive'' a boat by adjusting the magnitude and direction of a velocity vector. The goal is to land the boat on the island without hitting the walls.
Thinkfinity Partner: Illuminations
Grade Span: 6,7,8,9,10,11,12



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The Malone Family Foundation
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