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Lesson Plans (2) A detailed description of the instruction for teaching one or more concepts or skills. Interactives/Games (1) A learning object that requires a user's involvement. Learning Activities (1) Any activity that would enhance a lesson or unit in order to help the learner master an objective 
and/or acquire a skill.  Examples include, but are not limited to, online tutorials, experiments, 
demonstrations, and hands-on activities.


Thinkfinity Lesson Plans


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Subject: Mathematics
Title: Learning about Properties of Vectors and Vector Sums Using Dynamic Software     
Description: In this two-lesson unit, from Illuminations, students manipulate a velocity vector to control the movement of an object in a gamelike setting. They develop an understanding that vectors are composed of both magnitude and direction, and extend their knowledge of number systems to the system of vectors.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



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Subject: Mathematics
Title: Components of a Vector     
Description: In this lesson, one of a multi-part unit from Illuminations, students manipulate a velocity vector to control the movement of an object in a gamelike setting. In the process, they develop an understanding that vectors are composed of both magnitude and direction.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



Thinkfinity Interactive Games


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Subject: Mathematics,Science
Title: Learning about Properties of Vectors and Vector Sums Using Dynamic Software: Components of a Vector     
Description: This e-example from Illuminations illustrates how using a dynamic geometrical representation can help students develop an understanding of vectors and their properties. Students manipulate a velocity vector to control the movement of an object in a gamelike setting. In this part, Components of a Vector, students will develop an understanding that vectors are composed of both magnitude and direction. In the second part, Sums of Vectors and Their Properties, students extend their knowledge of number systems to the system of vectors. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



Thinkfinity Learning Activities


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Subject: Mathematics
Title: Learning about Properties of Vectors and Vector Sums Using Dynamic Software: Sums of Vectors and Their Properties     
Description: This is part two of a two-part e-example from Illuminations that illustrates how using a dynamic geometrical representation can help students develop an understanding of vectors and their properties. In this part, Sums of Vectors and Their Properties, students extend their knowledge of number systems to the system of vectors. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards for School Mathematics (PSSM). Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math Investigations.
Thinkfinity Partner: Illuminations
Grade Span: 9,10,11,12



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