ALEX Lesson Plans
Subject: Mathematics (7) Title: Don't Compound the Problem
Description: Students will be able to determine the probability of a compound event. Drawing on their knowledge of simple probability to find the probability of more complex outcomes. Students will create a poster, PowerPoint, booklet, or foldable to display the process of calculating a compound probability.
Subject: English Language Arts (3), or Mathematics (7), or Technology Education (3  5) Title: Maybe  Maybe Not (Probability Introduction)
Description: This is a beginning lesson on the concept of probability. Through a series of informal comparisons, the student will explore the chances of various outcomes of an event. The student will use vocabulary associated with probability.This lesson plan was created as a result of the Girls Engaged in Math and Science University, GEMSU Project.
Subject: Mathematics (7), or Technology Education (6  8) Title: What Are the Chances?
Description: Students will use technology to investigate probability from basic terms to the theoretical probability of events.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Arts Education (7  12), or Mathematics (6  7) Title: The Name Game (incorporates measures of central tendency and probability).
Description: This Investigation is adapted from the Connected Math Unit "Data About Us". This investigation develops some introductory statistical and probability techniques. Students collect and organize data about the numbers of letters in their names. This openended problem will help you to assess the techniques your students have developed to organize, summarize and display data.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7), or Science (7) Title: Can You Curl Your Tongue?
Description: This lesson is adapted from a Connected Mathematics Unit, How Likely is It? This investigation introduces biology as a source of applications for probability. In this lesson, Curling your Tongue, students determine how many students in the class can curl their tongues and use this data to make predictions about the probability of any one student being able to curl his or her tongue. Then they "Tracing Traitsthe experimental method is compared with the way in which geneticists study a person’s traits: by examining the genetic makeup of the person’s parents, grandparents, and other relatives. Students then gain experience with determining whether people have the tonguecurling trait based on the genetic probabilities. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7) Title: Probability
Description: The purpose of this lesson is to begin the process of helping students to learn the basic principles of probability. The students will also collect data, interpret data, and determine the fairness of the game rock, paper, scissors.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7), or Technology Education (9  12) Title: Bear Factory Proability
Description: Students will explore theoretical and experimental probability of an event.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7), or Technology Education (6  8) Title: Probability with Tree Diagrams
Description: Following an Illuminations lesson on tree diagrams and probability, students work independently using a PowerPoint tutorial. The PowerPoint tutorial attachment provides review and practice problems.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7) Title: Making Compound Probability Simple
Description: Students will determine the probability of a compound event. Students will draw on their knowledge of simple probability to find the probability of more complex outcomes. Students will create a poster, PowerPoint, booklet, or foldable to display the process of calculating a compound probability.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7), or Science (8), or Technology Education (3  5) Title: Probability What Are The Odds?
Description: This lesson introduces the student to the concept of probability. Students will explore the meaning of theoretical and experimental probability by viewing interactive websites. A lab activity will be performed using cooperative learning groups to allow the students to determine experimental and theoretical probability.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7) Title: Determining Fairness in Games of Chance
Description: This activity reviews and incorporates the laws of probability. Students will analyze various games of chance to determine their "fairness". Students will also view a United Streaming video on gaming and do a math journaling activity to show understanding of probability and fairness in games of chance.This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project funded by the Malone Family Foundation.
Subject: Mathematics (7  12), or Technology Education (9  12) Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Thinkfinity Lesson Plans
Subject: Mathematics Title: Marble Mania Facilitator Page
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Description: This Science NetLinks Afterschool activity introduces kids to probability and chance with a fun interactive. By flipping coins and pulling marbles out of a virtual bag, afterschool facilitators will help students begin to develop a basic understanding of probabilities, how they are determined, and how the outcome of an experiment can be affected by the number of times it is conducted. Thinkfinity Partner: Science NetLinks Grade Span: 3,4,5,6,7,8
Subject: Mathematics Title: Marble Mania Student Page
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Description: This Science NetLinks Afterschool activity introduces kids to probability and chance with a fun interactive. By pulling marbles out of a virtual bag, students begin to develop a basic understanding of probabilities, how they are determined, and how the outcome of an experiment can be affected by the number of times it is conducted. Thinkfinity Partner: Science NetLinks Grade Span: 3,4,5,6,7,8
Subject: Mathematics Title: Boxing Up
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Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
Subject: Mathematics Title: Random Drawing Tool
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Description: This student interactive, from Illuminations, allows students to explore the relationship between theoretical and experimental probabilities. Students use this '' box model'' as a statistical device to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8,9,10,11,12
Subject: Mathematics Title: Adjustable Spinner
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Description: This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2,3,4,5,6,7,8,9,10,11,12
Subject: Mathematics Title: Birthday Paradox
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Description: This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
Subject: Mathematics Title: Explorations with Chance
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Description: In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
Subject: Mathematics Title: Fire
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Description: In this student interactive, from Illuminations, students can see the results of a fire if a forest is densely planted in a rectangular grid. Students are able to choose a starting place for the fire and enter the probability that a given tree will burn. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8,9,10,11,12
Subject: Mathematics Title: Stick or Switch?
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Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
Subject: Mathematics Title: Sticks and Stones Demo
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Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
Subject: Mathematics Title: Sticks and Stones
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Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
Subject: Mathematics Title: The Game of SKUNK
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Description: In this lesson, from Illuminations, students practice decisionmaking skills while playing a dice game called Skunk. This allows them to develop a better understanding of mathematical probability and of the concept of choice versus chance. Thinkfinity Partner: Illuminations Grade Span: 6,7,8

