ALEX Lesson Plans
Subject: Mathematics (7  12), or Technology Education (9  12) Title: Dice Roll Project
Description: This project is a fun way for students to observe the integration of a probability lesson with spreadsheet software. Students will record 36 rolls of a pair of dice. After they record their data, students will manually calculate the mean, median, mode and range. Students will then observe how quickly a computer can do those same calculations and many more things with that same data. Students will also compare experimental outcomes to the theoretical outcome.
Thinkfinity Lesson Plans
Subject: Health,Mathematics Title: Make a Conjecture
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Description: In this lesson, one of a multipart unit from Illuminations, students explore rates of change and accumulation in context. They are asked to think about the mathematics involved in determining the amount of blood being pumped by a heart. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
Subject: Mathematics Title: Boxing Up
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Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die. Thinkfinity Partner: Illuminations Grade Span: 6,7,8
Subject: Mathematics Title: Adjustable Spinner
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Description: This student interactive, from Illuminations, allows students to create their own spinners and examine the outcomes given a specified number of spins. Students learn that experimental probabilities differ according to the characteristics of the model. Thinkfinity Partner: Illuminations Grade Span: K,PreK,1,2,3,4,5,6,7,8,9,10,11,12
Subject: Mathematics Title: Birthday Paradox
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Description: This Illuminations lesson demonstrates the birthday paradox, using it as a springboard into a unit on probability. Students use the TI83 graphing calculator to run a Monte Carlo simulation with the birthday paradox and engage in a graphical analysis of the birthdayproblem function. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
Subject: Mathematics Title: Explorations with Chance
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Description: In this lesson, from Illuminations, students analyze the fairness of certain games by examining the probabilities of the outcomes. The explorations provide opportunities for the learning phases of predicting results, playing the games, and calculating probability ratios. Thinkfinity Partner: Illuminations Grade Span: 9,10,11,12
Subject: Mathematics Title: Stick or Switch?
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Description: This lesson, from Illuminations, presents a version of a classic gameshow scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models. Thinkfinity Partner: Illuminations Grade Span: 6,7,8,9,10,11,12
Subject: Mathematics Title: Sticks and Stones Demo
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Description: This student interactive, from an Illuminations lesson, allows students to generate random throws for the game '' Sticks and Stones.'' In the game, three sticks are tossed and a player moves his or her marker according to how the sticks land. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8
Subject: Mathematics Title: Sticks and Stones
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Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multination celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game. Thinkfinity Partner: Illuminations Grade Span: 3,4,5,6,7,8

