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40 Webtools for the Classroom: Episode 4

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Episode4-1_x264.mp4
Episode4.flv
Episode4.jpg
Episode4transcript.doc

This podcast is part of the series: 40 Webtools for the Classroom

Creator:

Janice Newlin


School/Organization:

Auburn University Montgomery

St, Paul's Lutheran School, Cullman, AL

Overview:

This series of podcasts will introduce you to some of the best web 2.0 tools you can use in your classroom to foster creativity, communication and collaboration.


Length: 10:20

Content Areas: Technology Education

Alabama Course of Study Alignments and/or Professional Development Standard Alignments:

TC2 (K-2)
7. Use digital tools to access and retrieve information.
Examples: online libraries, multimedia dictionaries, search engines, directories
  • Evaluating accuracy of digital content
  • Example: determining fact versus opinion
     
    TC2 (K-2)
    8. Use digital environments to exchange ideas with individuals or groups.
    Examples: other states, other countries
  • Producing digital works collaboratively
  • Examples: developing shared writing projects, creating language experience stories
     
    TC2 (K-2)
    9. Identify digital tools used for problem solving.
    Examples: spell check, digital graphic organizers, electronic drawing programs, simulation software
     
    TC2 (K-2)
    10. Design original works using digital tools.
    Examples: tools—digital drawing tools, music software, word processing software, digital cameras
     
    TC2 (3-5)
    10. Use digital environments to collaborate and communicate.
    Examples: publishing online journals, sharing presentations, contributing to online discussions, communicating with experts
  • Producing digital works collaboratively
  • Examples: developing shared writing projects and group multimedia projects
     
    TC2 (3-5)
    11. Use digital tools to analyze authentic problems.
    Examples: electronic graphing tools, concept-mapping software
     
    TC2 (3-5)
    12. Create a product using digital tools.
    Examples: products—digital story, podcast, digital artwork
     
    TC2 (6-8)
    12. Use digital tools to communicate and collaborate at all levels from interpersonal to global.
    Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities
  • Demonstrating digital file transfer
  • Examples: attaching, uploading, downloading
     
    TC2 (6-8)
    14. Use digital tools to generate new ideas, products, or processes.
    Examples: ideas—predictions, trends
    products—animation, video
    processes—models, simulations
     
    TC2 (9-12) Computer Applications
    12. Use digital tools to publish curriculum-related content.
    Examples: Web page authoring software, coding software, wikis, blogs, podcasts
     
    TC2 (9-12) Computer Applications
    13. Demonstrate collaborative skills using curriculum-related content in digital environments.
    Examples: completing assignments online; interacting with experts and peers in a structured, online learning environment
     
    TC2 (9-12) Computer Applications
    14. Use digital tools to defend solutions to authentic problems.
    Example: disaggregating data electronically
     

    AQTS_3.D.1: Technology [Knowledge of available and emerging technologies that support the learning of all students.]
    AQTS_3.D.2: Technology [Knowledge of the wide range of technologies that support and enhance instruction, including classroom and school resources as well as distance learning and online learning opportunities.]
    AQTS_3.D.3: Technology [Ability to integrate technology into the teaching of all content areas.]
    AQTS_3.D.4: Technology [Ability to facilitate students' individual and collaborative use of technology, including classroom resources as well as distance and online learning opportunities when available and appropriate.]
    AQTS_3.D.6: Technology [Ability to evaluate students' technology proficiency and students' technology-based products within content areas.]

    National/Other Standards:

    NETS-T
    1. Facilitate and Inspire Student Learning and Creativity
    2. Design and Develop Digital-Age Learning Experiences and Assessments
    3. Model Digital-Age Work and Learning
    4. Promote and Model Digital Citizenship and Responsibility
    5. Engage in Professional Growth and Leadership

     


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