Auburn University Montgomery
St, Paul's Lutheran School, Cullman, AL
This series of podcasts will introduce you to some of the best web 2.0 tools you can use in your classroom to foster creativity, communication and collaboration.
Content Areas: Technology Education
Alabama Course of Study Alignments and/or Professional Development Standard Alignments:
[TC2] (0-2) 7: Use digital tools to access and retrieve information.
[TC2] (0-2) 8: Use digital environments to exchange ideas with individuals or groups.
[TC2] (0-2) 9: Identify digital tools used for problem solving.
[TC2] (0-2) 10: Design original works using digital tools.
[TC2] (3-5) 10: Use digital environments to collaborate and communicate.
[TC2] (3-5) 11: Use digital tools to analyze authentic problems.
[TC2] (3-5) 12: Create a product using digital tools.
[TC2] (6-8) 12: Use digital tools to communicate and collaborate at all levels from interpersonal to global.
[TC2] (6-8) 14: Use digital tools to generate new ideas, products, or processes.
[TC2] CA2 (9-12) 12: Use digital tools to publish curriculum-related content.
[TC2] CA2 (9-12) 13: Demonstrate collaborative skills using curriculum-related content in digital environments.
[TC2] CA2 (9-12) 14: Use digital tools to defend solutions to authentic problems.
AQTS_3.D.1: Technology [Knowledge of available and emerging technologies that support the learning of all
AQTS_3.D.2: Technology [Knowledge of the wide range of technologies that support and enhance instruction,
including classroom and school resources as well as distance learning and online learning
AQTS_3.D.3: Technology [Ability to integrate technology into the teaching of all content areas.]
AQTS_3.D.4: Technology [Ability to facilitate students' individual and collaborative use of technology, including
classroom resources as well as distance and online learning opportunities when available
AQTS_3.D.6: Technology [Ability to evaluate students' technology proficiency and students' technology-based
products within content areas.]
1. Facilitate and Inspire Student Learning and Creativity
2. Design and Develop Digital-Age Learning Experiences and Assessments
3. Model Digital-Age Work and Learning
4. Promote and Model Digital Citizenship and Responsibility
5. Engage in Professional Growth and Leadership