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Living Museum Podcasting Project: Famous Americans come to life!

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Download list:
LivingMuseumAllAbout-Medium.m4v
LivingMuseumAllAbout-Medium_x264.mp4

This podcast is part of the series: Living Museum Podcasting Project: Famous Americans come to life!

Creator:

Elizabeth Carr


School/Organization:

Vestavia Hills City Schools

Vestavia Hills Elementary East

Overview:

This podcast series incorporates second grade students' research, use of technology and presentation of historical figures.  Students self selected a Famous American to be the focus of their project.  They researched them in class using laptops and the Alabama Virtual Library.  Each student checked out and read a biography of their chosen American.  The students then wrote a 1-2 page report detailing the important events of the life of their American including what this person did to make a difference.  On a predetermined day, each student came dressed as their Famous American and our "Living Museum" was opened!  Students gave speeches sharing the main events of their life to an audience filled with delighted parents and friends.


Length: 3:25

Content Areas: English/Language Arts, Social Studies, Technology Education

Alabama Course of Study Alignments and/or Professional Development Standard Alignments:

SS2010 (1) Living and Working Together in Family and Community and State
6. Compare ways individuals and groups in the local community and state lived in the past to how they live today. (Alabama)
  • Identifying past and present forms of communication
  • Examples: past—letter, radio, rotary-dial telephone
    present—e-mail, television, cellular telephone
  • Identifying past and present types of apparel
  • Identifying past and present types of technology
  • Examples: past—record player, typewriter, wood-burning stove
    present—compact diskette (CD) and digital video diskette (DVD) players, video cassette recorder (VCR), computer, microwave oven
  • Identifying past and present types of recreation
  • Examples: past—marbles, hopscotch, jump rope
    present—video games, computer games
  • Identifying past and present primary sources
  • Examples: past—letters, newspapers
    present—e-mail, Internet articles
     

     


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