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Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 1
Learning Assets: 0
Lesson Plans: 1
Podcasts: 0
Unit Plans: 0
1.) Utilize research results to distinguish between Java and other programming languages.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
2.) Analyze objects in Java code to develop effective programs.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
3.) Utilize mathematics skills to assist in evaluating system and software requirements to determine usability.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
4.) Demonstrate the effective use of Java tools for software development.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
5.) Explain basics of creating classes, including methods, arguments, and return values.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
6.) Construct objects to meet Java program requirements.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
7.) Demonstrate the Java software development process.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
8.) Design a software application using Java tools.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
9.) Implement a simple applet by writing the code, performing unit testing, and debugging the program.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
10.) Determine how to handle errors in package creation.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
11.) Demonstrate Java software testing.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
12.) Analyze quality assurance tasks to produce quality products.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 0
Learning Assets: 0
Lesson Plans: 0
Podcasts: 0
Unit Plans: 0
13.) Identify maintenance and customer support functions.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 2
Learning Assets: 0
Lesson Plans: 1
Podcasts: 1
Unit Plans: 0
14.) Determine career and entrepreneurial opportunities, responsibilities, and educational and credentialing requirements in the Java programming field.

Information Technology (2009)
Grade(s): 9 - 12
Java Programming
All Resources: 1
Learning Assets: 0
Lesson Plans: 1
Podcasts: 0
Unit Plans: 0
15.) Apply skills in communication, leadership, and teamwork in the Java programming field.

•  Applying problem-solving and critical-thinking skills to resolve workplace conflict
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