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Title: Physics 401: Newton's 1st and 2nd Laws
Description:
Physics 401: Newton's 1st and 2nd Laws. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHS (912) 7: Relate velocity, acceleration, and kinetic energy to mass, distance, force, and time.
Physics 401: Newton's 1st and 2nd Laws
http://www.gpb.org/c...
Physics 401: Newton's 1st and 2nd Laws. GPB Television Podcast for physics and physical science.
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Title: Newton's First Law of Motion
Description:
Khan Academy Youtube podcast on Newton's First Law of Motion (Part 2) presents the concepts of Newton's First Law as an explanation of a quiz.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Newton's First Law of Motion
http://www.khanacade...
Khan Academy Youtube podcast on Newton's First Law of Motion (Part 2) presents the concepts of Newton's First Law as an explanation of a quiz.
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Title: Physics 402: Newton's 2nd Law
Description:
Physics 402: Newton's 2nd Law. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics 402: Newton's 2nd Law
http://www.gpb.org/c...
Physics 402: Newton's 2nd Law. GPB Television Podcast for physics and physical science.
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Title: Physics 403: More of Newton's 2nd Law
Description:
Physics 403: More of Newton's 2nd Law. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics 403: More of Newton's 2nd Law
http://www.gpb.org/c...
Physics 403: More of Newton's 2nd Law. GPB Television Podcast for physics and physical science.
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Title: Physics 404: Newton's 3rd Law and Projectile Motion
Description:
Physics 404: Newton's 3rd Law and Projectile Motion. GBP Television Podcast for Physics and Physical Science.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics 404: Newton's 3rd Law and Projectile Motion
http://www.gpb.org/c...
Physics 404: Newton's 3rd Law and Projectile Motion. GBP Television Podcast for Physics and Physical Science.
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Title: Physics of Projectile Motion
Description:
Physics 405: Projectile Motion. GPB Television Podcast for physics and physical science.
Includes an embedded 30 minute video lesson,two notetaking guides and a problem worksheet (PDF).
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics of Projectile Motion
http://www.gpb.org/c...
Physics 405: Projectile Motion. GPB Television Podcast for physics and physical science.
Includes an embedded 30 minute video lesson,two notetaking guides and a problem worksheet (PDF).
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Title: Physics 301: Analysis of Motion
Description:
This is a GPB Television Podcast for Physics and Physical Science. This podcast talks about the motion of science.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics 301: Analysis of Motion
http://www.gpb.org/c...
This is a GPB Television Podcast for Physics and Physical Science. This podcast talks about the motion of science.
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Title: Physics 302: Motion Math
Description:
This is a GPB Television Podcast on the science of motion. This podcast will explain how to calculate motion.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics 302: Motion Math
http://www.gpb.org/c...
This is a GPB Television Podcast on the science of motion. This podcast will explain how to calculate motion.
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Title: Physics 303: Motion of Falling Objects
Description:
This is a GBP Television Podcast on the science of motion. The podcast describes the math and science of falling object.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics 303: Motion of Falling Objects
http://www.gpb.org/c...
This is a GBP Television Podcast on the science of motion. The podcast describes the math and science of falling object.
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Title: Calculating Average Velocity or Speed
Description:
Khan Academy, Khan works problems for velocity and speed
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Calculating Average Velocity or Speed
http://www.khanacade...
Khan Academy, Khan works problems for velocity and speed
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Title: Cacluating Velocity; Solving for time
Description:
Khan Academy Podcast. Khan works problems in velocity in which he solves for time.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Cacluating Velocity; Solving for time
http://www.khanacade...
Khan Academy Podcast. Khan works problems in velocity in which he solves for time.
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Title: Displacement from Time and Velocity Example
Description:
This Khan Academy podcast works problems to calculation displacement from time and velocity.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Displacement from Time and Velocity Example
http://www.khanacade...
This Khan Academy podcast works problems to calculation displacement from time and velocity.
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Title: Newton's First Law of Motion, Part 3
Description:
This a podcast from Khan Academy. This is the third part of a fourpart series on Newton's first law of motion.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Newton's First Law of Motion, Part 3
http://www.khanacade...
This a podcast from Khan Academy. This is the third part of a fourpart series on Newton's first law of motion.
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Title: Math in Basketball
Description:
Basketball player Elton Brand describes how he became an NBA star, then presents a challenge about the math behind the perfect free throw shot.
Standard(s): [MA2013] AM1 (912) 2: (+) Solve problems involving velocity and other quantities that can be represented by vectors, including navigation (e.g., airplane, aerospace, oceanic). [NVM3] (Alabama)
Math in Basketball
http://www.thirteen....
Basketball player Elton Brand describes how he became an NBA star, then presents a challenge about the math behind the perfect free throw shot.
Assessments
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Title: Friction Quiz
Description:
The concepts of frictions placed in a 10 question quiz to assess mastery.Quiz is computer graded.
Standard(s): [STM] STM3 (912) 10: Describe primary characteristics associated with mechanical systems, including physical quantities, motion, and energy.
Friction Quiz
http://www.bbc.co.uk...
The concepts of frictions placed in a 10 question quiz to assess mastery.Quiz is computer graded.
Informational Materials
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Title: Physics 401: Newton's 1st and 2nd Laws
Description:
Physics 401: Newton's 1st and 2nd Laws. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHS (912) 7: Relate velocity, acceleration, and kinetic energy to mass, distance, force, and time.
Physics 401: Newton's 1st and 2nd Laws
http://www.gpb.org/c...
Physics 401: Newton's 1st and 2nd Laws. GPB Television Podcast for physics and physical science.
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Title: Physics 402: Newton's 2nd Law
Description:
Physics 402: Newton's 2nd Law. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics 402: Newton's 2nd Law
http://www.gpb.org/c...
Physics 402: Newton's 2nd Law. GPB Television Podcast for physics and physical science.
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Title: Physics 403: More of Newton's 2nd Law
Description:
Physics 403: More of Newton's 2nd Law. GPB Television Podcast for physics and physical science.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics 403: More of Newton's 2nd Law
http://www.gpb.org/c...
Physics 403: More of Newton's 2nd Law. GPB Television Podcast for physics and physical science.
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Title: Physics 404: Newton's 3rd Law and Projectile Motion
Description:
Physics 404: Newton's 3rd Law and Projectile Motion. GBP Television Podcast for Physics and Physical Science.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics 404: Newton's 3rd Law and Projectile Motion
http://www.gpb.org/c...
Physics 404: Newton's 3rd Law and Projectile Motion. GBP Television Podcast for Physics and Physical Science.
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Title: Physics of Projectile Motion
Description:
Physics 405: Projectile Motion. GPB Television Podcast for physics and physical science.
Includes an embedded 30 minute video lesson,two notetaking guides and a problem worksheet (PDF).
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Physics of Projectile Motion
http://www.gpb.org/c...
Physics 405: Projectile Motion. GPB Television Podcast for physics and physical science.
Includes an embedded 30 minute video lesson,two notetaking guides and a problem worksheet (PDF).
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Title: Calculating Average Velocity or Speed
Description:
Khan Academy, Khan works problems for velocity and speed
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Calculating Average Velocity or Speed
http://www.khanacade...
Khan Academy, Khan works problems for velocity and speed
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Title: Rubber Band Airplane Lab
Description:
You would not think that the rubber band planes that kids play with as toys today had any relevance in our history. But, in fact, the commercial airplanes that you ride on every day originated from the simple idea of the rubber band airplane. Many scientists’ ideas on aerodynamics started with a plane as simple as one powered by a rubber band. This website allows students to identify the best model of a rubber airplane by manipulating its weight and propeller speed.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Rubber Band Airplane Lab
http://tuhsphysics.t...
You would not think that the rubber band planes that kids play with as toys today had any relevance in our history. But, in fact, the commercial airplanes that you ride on every day originated from the simple idea of the rubber band airplane. Many scientists’ ideas on aerodynamics started with a plane as simple as one powered by a rubber band. This website allows students to identify the best model of a rubber airplane by manipulating its weight and propeller speed.
Interactives/Games
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Title: Physics Projectile Motion, Interactive Simulation
Description:
This is an interactive simulation used to test the students calculations and predictions for projectile motion.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Physics Projectile Motion, Interactive Simulation
http://phet.colorado...
This is an interactive simulation used to test the students calculations and predictions for projectile motion.
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Title: Gravity and Orbits, Physics Interactive Simulation
Description:
This is an interactive simulation for the effects of Gravity on orbiting bodies in space.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Gravity and Orbits, Physics Interactive Simulation
http://phet.colorado...
This is an interactive simulation for the effects of Gravity on orbiting bodies in space.
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Title: Lunar Landing
Description:
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Lunar Landing
http://phet.colorado...
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control
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Title: Motion in 2D
Description:
Students will learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Motion in 2D
http://phet.colorado...
Students will learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion.
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Title: Motion in 1D
Description:
Explore the forces at work when you try to push a filing cabinet. Create an applied force and see the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Motion in 1D
http://phet.colorado...
Explore the forces at work when you try to push a filing cabinet. Create an applied force and see the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).
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Title: Torque
Description:
Investigate how torque causes an object to rotate. Discover the relationships between angular acceleration, moment of inertia, angular momentum and torque
Standard(s): [TDL] TD41 (912) 3: Interpret technical information.
Torque
http://phet.colorado...
Investigate how torque causes an object to rotate. Discover the relationships between angular acceleration, moment of inertia, angular momentum and torque
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Title: Newton's Laws of Motion
Description:
An interactive discovery.com website that allows a student to learn Newton's 3 Laws of Motion
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Newton's Laws of Motion
http://science.disco...
An interactive discovery.com website that allows a student to learn Newton's 3 Laws of Motion
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Title: When Pigs Fly! Make Your Own Plane
Description:
Students use this website to construct and fly their own plane. They can compete to see whose plane flies the furthest and longest.
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
When Pigs Fly! Make Your Own Plane
http://www.usmint.go...
Students use this website to construct and fly their own plane. They can compete to see whose plane flies the furthest and longest.
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Title: Projectile Motion
Description:
This interactive makes learning fun either by teachers demonstrating projectile motion objects or students independently practicing by setting the angle, initial speed, and mass by firing various. Teachers and students can add air resistance to make a game out of this simulation by trying to hit a target.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Projectile Motion
http://phet.colorado...
This interactive makes learning fun either by teachers demonstrating projectile motion objects or students independently practicing by setting the angle, initial speed, and mass by firing various. Teachers and students can add air resistance to make a game out of this simulation by trying to hit a target.
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Title: Forces and Motion
Description:
The interactive tool allows students to explore the forces at work when pushing a filing cabinet. Students create an applied force to determine the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).
Standard(s): [S1] PHY (912) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.
Forces and Motion
http://phet.colorado...
The interactive tool allows students to explore the forces at work when pushing a filing cabinet. Students create an applied force to determine the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).
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Title: Interactive Projectile Motion
Description:
Blast a Buick out of a cannon! Learn about projectile motion by firing various objects. Set the angle, initial speed, and mass. Add air resistance. Make a game out of this simulation by trying to hit a target.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Interactive Projectile Motion
http://phet.colorado...
Blast a Buick out of a cannon! Learn about projectile motion by firing various objects. Set the angle, initial speed, and mass. Add air resistance. Make a game out of this simulation by trying to hit a target.
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Title: Gravity Launch
Description:
This interactive game challenges students to launch their ship to dock with 1 or more stations in outer space. To do this, the student must select the thrust and angle for their ship to land successfully.
THRUST: How much force your rocket ship will use to fly.
ANGLE: Set the path you'll take off on your mission.
LAUNCH: Blast off.
Standard(s): [S1] E&S (912) 12: Describe challenges and required technologies for space exploration.
Gravity Launch
http://www.kineticci...
This interactive game challenges students to launch their ship to dock with 1 or more stations in outer space. To do this, the student must select the thrust and angle for their ship to land successfully.
THRUST: How much force your rocket ship will use to fly.
ANGLE: Set the path you'll take off on your mission.
LAUNCH: Blast off.
Learning Activities
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Title: Introduction to Vectors and Scalars
Description:
This is a Khan Academy video lesson introducing Vector and Scalars.
**First video in a four part series on displacement, velocity and time.
Standard(s): [MA2013] PRE (912) 14: (+) Represent a system of linear equations as a single matrix equation in a vector variable. [AREI8]
Introduction to Vectors and Scalars
http://www.khanacade...
This is a Khan Academy video lesson introducing Vector and Scalars.
**First video in a four part series on displacement, velocity and time.
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Title: Torque
Description:
Investigate how torque causes an object to rotate. Discover the relationships between angular acceleration, moment of inertia, angular momentum and torque
Standard(s): [TDL] TD41 (912) 3: Interpret technical information.
Torque
http://phet.colorado...
Investigate how torque causes an object to rotate. Discover the relationships between angular acceleration, moment of inertia, angular momentum and torque
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Title: Water Bottle Rocket Competition
Description:
Participants will design, construct, and test a rocket made from a 2 liter plastic soda bottle. The goal is to design a rocket that will remain aloft for a maximum period of time. Every group will launch their rocket 3 times. Do not use the same rocket body (2 liter bottle) for more than two launches. The first 2 launches will be test launches. Your group must choose one or more aspects of the rocket to test. After each test launch you must analyze what hurt your rocket’s performance the most and redesign it before the next launch day. Your goal is to have the best possible rocket by the final launch day.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Water Bottle Rocket Competition
http://cchsliu.org/w...
Participants will design, construct, and test a rocket made from a 2 liter plastic soda bottle. The goal is to design a rocket that will remain aloft for a maximum period of time. Every group will launch their rocket 3 times. Do not use the same rocket body (2 liter bottle) for more than two launches. The first 2 launches will be test launches. Your group must choose one or more aspects of the rocket to test. After each test launch you must analyze what hurt your rocket’s performance the most and redesign it before the next launch day. Your goal is to have the best possible rocket by the final launch day.
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Title: Rubber Band Airplane Lab
Description:
You would not think that the rubber band planes that kids play with as toys today had any relevance in our history. But, in fact, the commercial airplanes that you ride on every day originated from the simple idea of the rubber band airplane. Many scientists’ ideas on aerodynamics started with a plane as simple as one powered by a rubber band. This website allows students to identify the best model of a rubber airplane by manipulating its weight and propeller speed.
Standard(s): [S1] PHY (912) 1: Explain linear, uniform circular, and projectile motions using one and twodimensional vectors.
Rubber Band Airplane Lab
http://tuhsphysics.t...
You would not think that the rubber band planes that kids play with as toys today had any relevance in our history. But, in fact, the commercial airplanes that you ride on every day originated from the simple idea of the rubber band airplane. Many scientists’ ideas on aerodynamics started with a plane as simple as one powered by a rubber band. This website allows students to identify the best model of a rubber airplane by manipulating its weight and propeller speed.

