**Title:** Lunar Landing

**Description:**
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control

**Standard(s): **

[S1] PHS (9-12) 7: Relate velocity, acceleration, and kinetic energy to mass, distance, force, and time.

[S1] PHS (9-12) 8: Relate the law of conservation of energy to transformations of potential energy, kinetic energy, and thermal energy.

[S1] PHY (9-12) 1: Explain linear, uniform circular, and projectile motions using one- and two-dimensional vectors.

[S1] PHY (9-12) 2: Define the law of conservation of momentum.

[S1] PHY (9-12) 3: Explain planetary motion and navigation in space in terms of Kepler's and Newton's laws.

[S1] PHY (9-12) 4: Describe quantitative relationships for velocity, acceleration, force, work, power, potential energy, and kinetic energy.