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Title: Yummy Gummy Subtraction
Description:
This Web site gives a lesson plan using gummy bears to represent subtraction in simple math equations. Teachers can adapt the lesson to also include addition, multiplication or division.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Yummy Gummy Subtraction
http://www.education...
This Web site gives a lesson plan using gummy bears to represent subtraction in simple math equations. Teachers can adapt the lesson to also include addition, multiplication or division.
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Title: The Product Game
Description:
In the Factor Game, students start with a number and find its factors. In the Product Game, students start with factors and multiply to find the product. The two games work well together because they help students to see the relationship between products and factors.
There are four lessons in this unit.
Standard(s): [MA2013] (4) 4: Find all factor pairs for a whole number in the range 1100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1100 is a multiple of a given onedigit number. Determine whether a given whole number in the range 1100 is prime or composite. [4OA4]
The Product Game
http:///illumination...
In the Factor Game, students start with a number and find its factors. In the Product Game, students start with factors and multiply to find the product. The two games work well together because they help students to see the relationship between products and factors.
There are four lessons in this unit.
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Title: Learning Addition and Subtraction
Description:
Lessons and videos on addition and subtraction.
Standard(s): [MA2013] (1) 12: Add within 100, including adding a twodigit number and a onedigit number and adding a twodigit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method, and explain the reasoning used. Understand that in adding twodigit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten. [1NBT4]
Learning Addition and Subtraction
http://www.gcflearnf...
Lessons and videos on addition and subtraction.
Podcasts
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Title: Learning Addition and Subtraction
Description:
Lessons and videos on addition and subtraction.
Standard(s): [MA2013] (1) 12: Add within 100, including adding a twodigit number and a onedigit number and adding a twodigit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method, and explain the reasoning used. Understand that in adding twodigit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten. [1NBT4]
Learning Addition and Subtraction
http://www.gcflearnf...
Lessons and videos on addition and subtraction.
Interactives/Games
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Title: Online Subtraction Practice
Description:
This page provides online practice for subtracting onedigit numerals. Immediate feedback is provided to let the student know if his or her answer is correct or not.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Online Subtraction Practice
http://www.kidport.c...
This page provides online practice for subtracting onedigit numerals. Immediate feedback is provided to let the student know if his or her answer is correct or not.
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Title: Math Flashcards
Description:
This page provides an opportunity for students to interactively complete addition, subtraction, multiplication, or division problems.
Standard(s): [MA2013] (2) 2: Fluently add and subtract within 20 using mental strategies. (See standard 6, Grade 1, for a list of mental strategies.) By end of Grade 2, know from memory all sums of two onedigit numbers. [2OA2]
Math Flashcards
http://www.factmonst...
This page provides an opportunity for students to interactively complete addition, subtraction, multiplication, or division problems.
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Title: FunBrain  Math Baseball
Description:
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
Standard(s): [MA2013] (4) 11: Find wholenumber quotients and remainders with up to fourdigit dividends and onedigit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. [4NBT6]
FunBrain  Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
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Title: Kakooma Addition
Description:
Addition puzzles where the student looks for one number that is the sum of 2 of the other numbers. Puzzles range from easy sets of 4 to complex sets of 9.
Standard(s): [MA2013] (2) 2: Fluently add and subtract within 20 using mental strategies. (See standard 6, Grade 1, for a list of mental strategies.) By end of Grade 2, know from memory all sums of two onedigit numbers. [2OA2]
Kakooma Addition
http://gtm.com.bloss...
Addition puzzles where the student looks for one number that is the sum of 2 of the other numbers. Puzzles range from easy sets of 4 to complex sets of 9.
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Title: Can You Add and Subtract?
Description:
Students will practice adding and subtracting with illustrations.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Can You Add and Subtract?
http://www.glencoe.c...
Students will practice adding and subtracting with illustrations.
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Title: Let's Go Fishing
Description:
Students practice simple addition facts by catching the fish with the correct sum.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Let's Go Fishing
http://www.softschoo...
Students practice simple addition facts by catching the fish with the correct sum.
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Title: Math Flash Cards
Description:
Math Flash Cards provide interactive flash cards for students to practice addition, subtraction, multiplication, and division at a variety of levels.
Standard(s): [MA2013] (3) 7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two onedigit numbers. [3OA7]
Math Flash Cards
http://www.factmonst...
Math Flash Cards provide interactive flash cards for students to practice addition, subtraction, multiplication, and division at a variety of levels.
Learning Activities
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Title: Online Subtraction Practice
Description:
This page provides online practice for subtracting onedigit numerals. Immediate feedback is provided to let the student know if his or her answer is correct or not.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Online Subtraction Practice
http://www.kidport.c...
This page provides online practice for subtracting onedigit numerals. Immediate feedback is provided to let the student know if his or her answer is correct or not.
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Title: Math: Addition and Subtraction
Description:
This is a lesson plan for helping students develop an awareness of addition and subtraction.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Math: Addition and Subtraction
https://college.live...
This is a lesson plan for helping students develop an awareness of addition and subtraction.
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Title: ABC Teach: Subtraction
Description:
This website has adaptable subtraction worksheets.
Standard(s): [MA2013] (2) 9: Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. [2NBT5]
ABC Teach: Subtraction
http://www.abcteach....
This website has adaptable subtraction worksheets.
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Title: ABC Teach: Computation
Description:
This website has adding and subtracting worksheets with shapes to count.
Standard(s): [MA2013] (2) 9: Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. [2NBT5]
ABC Teach: Computation
http://www.abcteach....
This website has adding and subtracting worksheets with shapes to count.
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Title: FunBrain  Math Baseball
Description:
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
Standard(s): [MA2013] (4) 11: Find wholenumber quotients and remainders with up to fourdigit dividends and onedigit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. [4NBT6]
FunBrain  Math Baseball
http://www.funbrain....
For this interactive game, FUNBRAIN gives the student a math problem. The student enters the answer to the problem and hits the "Swing" button. If the answer is correct, the student will get a hit. FUNBRAIN will decide if the hit is a single, double, triple, or home run based on the difficulty of the problem. If the answer is wrong, the student will get an out. The game is over after three outs. One or 2 players may play and problems are available for addition, subtraction, multiplication, division, or all of the above.
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Title: Can You Add and Subtract?
Description:
Students will practice adding and subtracting with illustrations.
Standard(s): [MA2013] (1) 6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13  4 = 13  3  1 = 10  1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12  8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). [1OA6]
Can You Add and Subtract?
http://www.glencoe.c...
Students will practice adding and subtracting with illustrations.
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Title: Math Flash Cards
Description:
Math Flash Cards provide interactive flash cards for students to practice addition, subtraction, multiplication, and division at a variety of levels.
Standard(s): [MA2013] (3) 7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two onedigit numbers. [3OA7]
Math Flash Cards
http://www.factmonst...
Math Flash Cards provide interactive flash cards for students to practice addition, subtraction, multiplication, and division at a variety of levels.
Teacher Tools
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Title: The Product Game
Description:
In the Factor Game, students start with a number and find its factors. In the Product Game, students start with factors and multiply to find the product. The two games work well together because they help students to see the relationship between products and factors.
There are four lessons in this unit.
Standard(s): [MA2013] (4) 4: Find all factor pairs for a whole number in the range 1100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1100 is a multiple of a given onedigit number. Determine whether a given whole number in the range 1100 is prime or composite. [4OA4]
The Product Game
http:///illumination...
In the Factor Game, students start with a number and find its factors. In the Product Game, students start with factors and multiply to find the product. The two games work well together because they help students to see the relationship between products and factors.
There are four lessons in this unit.

