**Title:** Absolute Value Millionaire Game

**Description:**
In this game students will practice solving absolute value equations.

**Standard(s): **

[MA2013] (6) 10: Understand ordering and absolute value of rational numbers. [6-NS7]

[MA2013] (6) 11: Solve real-world and mathematical problems by graphing points in all four quadrants of the coordinate plane. Include use of coordinates and absolute value to find distances between points with the same first coordinate or the same second coordinate. [6-NS8]

[MA2013] (7) 4: Apply and extend previous understandings of addition and subtraction to add and subtract rational numbers; represent addition and subtraction on a horizontal or vertical number line diagram. [7-NS1]

[MA2013] AL1 (9-12) 23: Explain why the *x*-coordinates of the points where the graphs of the equations *y* = *f*(*x*) and *y* = *g*(*x*) intersect are the solutions of the equation *f*(*x*) = *g*(*x*); find the solutions approximately, e.g., using technology to graph the functions, make tables of values, or find successive approximations. Include cases where *f*(*x*) and/or *g*(*x*) are linear, polynomial, rational, absolute value, exponential, and logarithmic functions.* [A-REI11]