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Learning Resource Type

Classroom Resource

Tynker Hour of Code Puzzle: Candy Quest

Subject Area

Digital Literacy and Computer Science

Grade(s)

1

Overview

Students are introduced to computer programming concepts as they solve basic coding puzzles, and enhance STEM learning outcomes as they play a fun coding adventure game. Learn skills such as patterning, sequencing, loops, conditionals, critical thinking, and problem-solving, while leading a personalized troll through the adventure! This interactive game can be used during a lesson on constructing elements of a simple computer program in collaboration with others. A teacher's guide and answer key are available. Est. time: 30 min. More free coding activities @ Tynker.

    DLCS18.1.3

    Construct elements of a simple computer program in collaboration with others.

    Unpacked Content

    UP:DLCS18.1.3

    Knowledge

    Students know:
    • blocks of programs associate with an action.
    • blocks of programs can be combined to create a set of actions or a task.
    • robotic devices can respond to blocks of programs.

    Skills

    Students are able to:
    • determine the order of paper/pencil pieces for a tasks.
    • understand that blocks of code represent an action.
    • drag and drop blocks of programming in online activities to complete tasks.
    • use blocks of programming to control robotic/digital devices.

    Understanding

    Students understand that:
    • pieces of a task can be represented in parts by words or pictures.
    • code can be put together into blocks that can be manipulated.
    • blocks of code together create a task.
    • blocks of code can be used to operate robotic/digital devices.

    DLCS18.2.3

    Construct elements of a simple computer program using basic commands.

    Unpacked Content

    UP:DLCS18.2.3

    Vocabulary

    • program
    • code

    Knowledge

    Students know:
    • programming blocks represent a set of codes.
    • block based programs can be used to design a task.
    • block based programs can be interpreted by machines.

    Skills

    Students are able to:
    • drag and drop blocks of code.
    • drag and drop blocks of code to complete a tasks.
    • run a block based program after sequencing tasks to complete a desired process.

    Understanding

    Students understand that:
    • blocks of code can be moved around and combined into an order that completes a task or process.
    • sets of block coding can be run to perform the task/process.

    DLCS18.3.7

    Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

    Unpacked Content

    UP:DLCS18.3.7

    Vocabulary

    • test
    • debug
    • program
    • block-based visual programming environment
    • arithmetic operators
    • conditionals
    • repetition

    Knowledge

    Students know:
    • strategies for debugging a given program.
    • arithmetic operators create a single numerical solution from multiple oprations.
    • conditionals are "if, then" statements that direct the program.

    Skills

    Students are able to:
    • test a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
    • debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

    Understanding

    Students understand that:
    • a given program must be tested and debugged to run correctly.
    • block-based visual programming uses arithemetic operators, conditionals, and repetition to function.

    DLCS18.4.7

    Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

    Unpacked Content

    UP:DLCS18.4.7

    Vocabulary

    • program
    • block-based visual programming environment
    • arithmetic operators
    • conditionals
    • repetition

    Knowledge

    Students know:
    • the definitions for arithmetic operators, conditionals, and repetition as they relate to programming.
    • strategies for collaborating with peers.

    Skills

    Students are able to:
    • create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.
    • implement strategies to collaborate with others.

    Understanding

    Students understand that:
    • operators in programming make many options available, reducing the length of an alorithm, pseudocode, or program.
    Link to Resource

    CR Resource Type

    Interactive/Game

    Resource Provider

    Other

    Resource Provider other

    Tynker
    Accessibility
    License

    License Type

    CUSTOM
    ALSDE LOGO