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Please pardon our progress while we refine the look and functionality of our new ALEX site! You can still access the old ALEX site at alex.asc.edu. If you would like to share feedback or have a question for the ALEX Team, you can use the contact form here, or email us directly at administrator@alex.state.al.us.

Learning Resource Type

Classroom Resource

Pacman

Subject Area

Physical Education

Grade(s)

K

Overview

This learning activity is great for a warm-up activity, a chasing or fleeing activity, or an activity to practice specific locomotor skills. Additionally, because this game is designed so that students move along lines on the gym floor, this game can also be used to teach pathways and directionality. 

    Physical Education (2019) Grade(s): KG

    Attempt to hop, gallop, jog, run, slide, skip, jump, and leap while maintaining balance.

    Physical Education (2019) Grade(s): KG

    Travel by:

    - Using various pathways.

    - Demonstrating various levels.

    Physical Education (2019) Grade(s): 2

    Integrate shapes, levels, and pathways into simple movement sequences.

    Physical Education (2019) Grade(s): 3

    Demonstrate shapes, levels, and pathways specific to a wide variety of physical activities.

    Physical Education (2019) Grade(s): 4

    Apply locomotor skills in a variety of individual, partner, and small group activities and dance/ rhythm.

    Physical Education (2019) Grade(s): 4

    Combine movement concepts of pathways, shapes, and levels with skills in small group activities.

    Physical Education (2019) Grade(s): 5

    Execute combined movement concepts of pathways, shapes, and levels with skills in various physical activity settings.

    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Other

    Resource Provider other

    Prime Coaching Sport
    Accessibility
    License

    License Type

    BY-NC-ND
    ALSDE LOGO