# ALEX Resources

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 Lesson Plans (9) Unit Plans (1) Informational Materials (1) Interactives/Games (2) Learning Activities (1)

ALEX Lesson Plans
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Subject: Mathematics (3), or Science (3), or Technology Education (3 - 5)
Title: The 4th Little Pig - Designing a Hurricane-Proof Roof
Description: The goal of this lesson is for students to use their knowledge of hurricanes to design and build a hurricane-proof roof for Piggy Sue, The Three Little Pig's cousin.  She has just moved to town and she needs a house that will withstand a hurricane. Students will test various materials and designs to determine the best design for her roof.  Students will work in groups and use the engineering design method to design and build their roofs.  Each group will have a budget to purchase materials for their roofs. This lesson was created as part of the 2016 NASA STEM Standards of Practice Project, a collaboration between the Alabama State Department of Education and NASA Marshall Space Flight Center.

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Subject: Mathematics (3)
Title: Roll 'N Round to Win
Description: This lesson is a hands-on, game-based lesson. It should be part of a larger unit of study on number sense, estimation, and/or place value. The lesson involves students in a game-based activity which gives them a concrete understanding of the relationship between number values, place value, and the accepted mathematical rule for rounding numbers. This is a College- and Career-Ready Standards showcase lesson plan.

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Subject: Mathematics (3 - 4), or Technology Education (3 - 5)
Title: Are We There Yet?
Description: In this lesson, students will work collaboratively to solve subtraction word problems.  Students will solve distance word problems to find the difference between any 3-digit number and 1,000.

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Subject: Mathematics (3)
Title: Why DO we Carry the One?
Description: The students will critically think through the traditional algorithm for addition and compare to an alternative strategy.

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Subject: English Language Arts (6), or Mathematics (3 - 5)
Title: "All in the Family"
Description: A cooperative unit where students work together and use a variety of math skills to establish budgets and compare and compute the best buys. Students will continue practicing their writing skills by writing thank you notes to local merchants.

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Subject: Mathematics (3 - 4), or Technology Education (3 - 5)
Title: Quest for The Rajah's Rice
Description: After reading The Rajah's Rice, a mathematical folktale by Dave Barry, students will complete a WebQuest. The WebQuest includes a compare/contrast activity, a recipe activity, and opportunities for more extensions related to the story.

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Subject: Mathematics (3 - 4), or Technology Education (3 - 5)
Title: "Hanging Out the Laundry" with Place Value
Description: As an introduction to the thousands place in place value, students will first practice with place value mats and base ten blocks. Then students will play "hanging out the laundry" for more practice with place value. Additional practice can be gained by accessing the website provided.

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Subject: Mathematics (3 - 4)
Title: Three-Digit Subtraction
Description: This lesson uses technology and literature to teach subtraction of three-digit numbers, including subtraction across zeros.

Thinkfinity Lesson Plans
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Subject: Mathematics,Professional Development
Title: Communicating about Mathematics Using Games
Description: The mathematical game in this four-lesson unit from Illuminations fosters mathematical communication as students explain and justify their moves to one another. In addition, the game motivates students and engages them in thinking about and applying concepts and skills.
Thinkfinity Partner: Illuminations

ALEX Learning Activities
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Title: Digital Breakout Safari for Grades 3-5
Digital Tool: Google Sites/ Digital Breakout Edu
Digital Tool Description: This Digital Breakout is a perfect way to enhance a unit of study with animals standards for grades 3-5. It can be used before or after a unit a study or field trip to the Birmingham Zoo. Students will work creatively and collaboratively to solve academic puzzles to unlock an answer. Academic puzzles are centered around a variety of Course of Study standards that engage students through the Breakout process. This activity can be done as a whole group for students that are not familiar with the Digital Breakout process. This activity can be done in small groups grades 2-5 in small groups for students that are familiar with the Digital Breakout process.   This Learning Activity was created in partnership with the Birmingham Zoo.

Thinkfinity Informational Materials
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Subject: Mathematics
Title: Number and Operations Web Links
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations

Thinkfinity Interactive Games
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Subject: Mathematics
Title: Number Cruncher
Description: This tool, created by Science NetLinks, challenges students to consider mathematical equations to get from one number to another in a math maze. Students use a series of addition, subtraction, and multiplication equations to reach their goal. From here you can access a review of this resource for grades 3-8. You can access reviews for additional grades and benchmarks using the navigation links at the top of the review.

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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations

Thinkfinity Learning Activities
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Subject: Mathematics
Title: Electronic Abacus
Description: This student interactive, from Illuminations, explores the use of an abacus model for representing numbers and for performing addition. Students can work through several different activities, all of which explore addition.
Thinkfinity Partner: Illuminations