# ALEX Resources

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 Lesson Plans (3) Unit Plans (2) Informational Materials (1) Interactives/Games (1)

ALEX Lesson Plans
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Subject: Mathematics (4 - 5), or Technology Education (3 - 5)
Title: Multiplication My Way
Description: In this lesson, students will explore the US Algorithm Method of multiplication using a unique way of describing it known as the Turtlehead Method.  Students will collaboratively work together to complete story problems using the US Algorithm Method of multiplication to solve two-digit by two-digit multiplication problems.

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Subject: Information Literacy (K - 12), or Mathematics (4 - 5), or Technology Education (3 - 5)
Title: Dream Vacation
Description: This unit teaches students to plan a trip with an itinerary, remain within a budget, and work cooperatively. It is a technology-based project that combines a study of mathematics, economics, geography, and social studies.

Thinkfinity Lesson Plans
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Subject: Mathematics
Title: Finding Products
Description: In this lesson, one of a multi-part unit from Illuminations, students examine the role of commutativity and the multiplicative identity, play a multiplication game, and explore products where one of the factors is 6. They also create a personal multiplication chart.
Thinkfinity Partner: Illuminations

Thinkfinity Informational Materials
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Subject: Mathematics
Title: Number and Operations Web Links
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations

Thinkfinity Interactive Games
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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations