ALEX Resources

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Lesson Plans (9) A detailed description of the instruction for teaching one or more concepts or skills. Unit Plans (2)  Informational Materials (1) Textual information containing useful facts or information.
Interactives/Games (1) A learning object that requires a user's involvement. Learning Activities (1)


ALEX Lesson Plans  
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Subject: Mathematics (5 - 6)
Title: Decimal Dilemma:  Carlos the Centipede needs to buy tennis shoes!
Description: In this lesson, Carlos the Centipede must buy new baseball shoes.  His dilemma will be how to multiply decimals (money) by multiples of 10.  To add to the dilemma, Carlos' baseball team needs to buy shoes too!  Students will multiply decimals by 100.  Students will investigate what is happening to the decimal point each time a decimal is multiplied by a multiple of 10.  


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Subject: Mathematics (4 - 5)
Title: Pacaderms, Pennies, and Pasta
Description: After learning of a historical event in which elephants were used to test out the Brooklyn Bridge, students construct their own bridge using very basic materials. Students weigh different items to determine the weight their bridge can withstand without collapsing.


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Subject: Mathematics (5 - 6)
Title: Decimal Dilemmas:  Carlos the Centipede is Adding Decimals!
Description: In this lesson, students will work in collaborative/cooperative groups to understand adding decimals.  Students will use decimal grids to represent the sum of decimals. Emphasis is on using place-value, lining up the decimals and bringing the decimal down.  Students will understand how important estimation of decimals is in real-life situations.


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Subject: Mathematics (5 - 6)
Title: Decimal Dilemma:  Carlos the Centipede is Subtracting Decimals!
Description: In this lesson, students will work in collaborative/cooperative groups to understand subtracting decimals.  Students will use decimal grids to represent the difference of decimals.  Emphasis is on using place-value, lining up the decimals and bringing the decimal down.  Students will understand how important estimation of decimals is in real-life situations


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Subject: Mathematics (5 - 6), or Technology Education (6 - 8)
Title: Satisfy Your Vacation Hunger!
Description: Students will prepare and present a group project detailing the menu for a 5 day vacation. Each group will select a vacation destination and describe activities involved in the vacation and the meals that will be served. Groups will be given a budget of $200 for the 5 days of meals for 4 people. Students will use various forms of technology to research needed information, prepare the budget, and to present the final product. Projects will be turned in as a binder with required information and as a multimedia presentation to be shared with the class.


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Subject: English Language Arts (6), or Mathematics (3 - 5)
Title: "All in the Family"
Description: A cooperative unit where students work together and use a variety of math skills to establish budgets and compare and compute the best buys. Students will continue practicing their writing skills by writing thank you notes to local merchants.


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Subject: Information Literacy (K - 12), or Mathematics (4 - 5), or Technology Education (3 - 5)
Title: Dream Vacation
Description: This unit teaches students to plan a trip with an itinerary, remain within a budget, and work cooperatively. It is a technology-based project that combines a study of mathematics, economics, geography, and social studies.


Thinkfinity Lesson Plans  
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Subject: Language Arts,Mathematics
Title: Numbers and Language     
Description: In this five-lesson unit, from Illuminations, students participate in activities in which they focus on the role of numbers and language in real-world situations. Students discuss, describe, read, and write about numbers they find in familiar real-world situations. An emphasis on using components of language helps students build a broader vocabulary of numbers than the traditional symbolic representation of numbers.
Thinkfinity Partner: Illuminations
Grade Span: K,PreK,1,2,3,4,5,6,7,8



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Subject: Mathematics
Title: Finding Products     
Description: In this lesson, one of a multi-part unit from Illuminations, students examine the role of commutativity and the multiplicative identity, play a multiplication game, and explore products where one of the factors is 6. They also create a personal multiplication chart.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5



ALEX Learning Activities  
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Title: Digital Breakout Safari for Grades 3-5
Digital Tool: Google Sites/ Digital Breakout Edu
Digital Tool Description: This Digital Breakout is a perfect way to enhance a unit of study with animals standards for grades 3-5. It can be used before or after a unit a study or field trip to the Birmingham Zoo. Students will work creatively and collaboratively to solve academic puzzles to unlock an answer. Academic puzzles are centered around a variety of Course of Study standards that engage students through the Breakout process. This activity can be done as a whole group for students that are not familiar with the Digital Breakout process. This activity can be done in small groups grades 2-5 in small groups for students that are familiar with the Digital Breakout process.   This Learning Activity was created in partnership with the Birmingham Zoo. 


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Thinkfinity Informational Materials
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Subject: Mathematics
Title: Number and Operations Web Links     
Description: This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Thinkfinity Partner: Illuminations
Grade Span: K,1,2,3,4,5,6,7,8,9,10,11,12



Thinkfinity Interactive Games
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Subject: Mathematics
Title: Communicating about Mathematics Using Games: Playing Fraction Tracks     
Description: Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
Thinkfinity Partner: Illuminations
Grade Span: 3,4,5