# ALEX Resources

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 Lesson Plans (5) Multimedia (1)

ALEX Lesson Plans
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Subject: Mathematics (9 - 12)
Title: Dartboard Probability
Description: In this lesson students will find probability of events presented in a geometric context.  This lesson plan was created by exemplary Alabama Math Teachers through the AMSTI project.

Thinkfinity Lesson Plans
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Subject: Mathematics, Social Studies
Title: Touchdown Decisions
Description: In this Science Update, from Science NetLinks, you'll hear about how, on fourth downs, professional football coaches tend to go for field goals or punts, even when their actual odds of winning the game would be higher if they went for touchdowns. According to economist David Romer, a similar cautiousness may keep businesses from maximizing their profits. Science Updates are audio interviews with scientists and are accompanied by a set of questions as well as links to related Science NetLinks lessons and other related resources.

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Subject: Mathematics
Title: Boxing Up
Description: In this lesson, from Illuminations, students explore the relationship between theoretical and experimental probabilities. They use an interactive box model that allows them to simulate standard probability experiments such as flipping a coin or rolling a die.
Thinkfinity Partner: Illuminations

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Subject: Mathematics
Title: Stick or Switch?
Description: This lesson, from Illuminations, presents a version of a classic game-show scenario. You pick one of three doors in hopes of winning the prize. The host opens one of the two remaining doors, which reveals no prize, and then asks if you wish to stick or switch. Which choice gives you the best chance to win? Students explore different approaches to this problem including guesses, experiments, computer simulations, and theoretical models.
Thinkfinity Partner: Illuminations

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Subject: Mathematics
Title: Sticks and Stones
Description: In this Illuminations lesson, students play Sticks and Stones, a game based on the Apache game Throw Sticks, which was played at multi-nation celebrations. Students collect data, investigate the likelihood of various moves, and use basic ideas of expected value to determine the average number of turns needed to win a game.
Thinkfinity Partner: Illuminations