# ALEX Resources

Narrow Results:
 Lesson Plans (1) Learning Activities (8) Classroom Resources (1)

ALEX Lesson Plans
Subject: Digital Literacy and Computer Science (K - 1), or English Language Arts (K - 1)
Title: Word a Day
Description:

Word a Day allows students to develop a bank of sight words that are meaningful to them. Each student picks words to add to his/her individual word bank. The teacher can specify particular categories or let the student choose any word. The student then finds a picture or symbol to illustrate each word using a variety of resources.

ALEX Learning Activities
Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Greater Than, Less Than, or Equal To
Description:

Molly's More or Less Quest is an interactive game that reads students a short word problem and asks the student to tell if the numbers are less than, greater than, or equal to that are given in the word problem. The numbers are visually displayed. When a student hovers over the word it also reads the word to them before clicking.

This activity was created as a result of the DLCS Resource Development Summit.

Subject: English Language Arts (K), Digital Literacy and Computer Science (K)
Title: Body Alphabet Book: Digital Photography
Description:

Students take photographs of themselves making the shapes of letters. They use the ear for the letter C, their mouth for the letter O, or use their entire body and their peer to create the letter B. Let students get creative and create the alphabet with their body. Compile all the letters into a digital alphabet book in which the students must guess which letter the students are trying to represent in the photograph.

This activity was created as a result of the DLCS COS Resource Development Summit.

Subject: Mathematics (K), Digital Literacy and Computer Science (K - 1)
Title: Connecting the Dots Counting 21 to 40
Description:

ABCya provides a fun and educational interactive game that teaches students to count by ones from another number other than 1. In this particular connect the dots, students are counting by ones from the number 21 to 40. The game provides scaffolding after wrong attempts and gives accuracy in a percentage when the dots have been connected.

Subject: Digital Literacy and Computer Science (K)
Title: Here Comes the Mouse!
Description:

Each digital tool teaches basic manipulative mouse skills.

Students will engage in simple games that teach students to move the mouse and click, click and drag, basic timing skills and judgement of spacial relationships. Basic eye-hand coordination and timing skills are introduced.

Subject: English Language Arts (K - 2), Digital Literacy and Computer Science (K - 2)
Title: StoryBird
Description:

Storybird is a website where you can create and publish books that you write. The site has many illustrations that you can use with the book that you have written. You can also read other people’s creations and give feedback on them. You can also receive feedback from other people about your creations. Storybird can be used in writing and teaching the students about technology. It can expand the students’ creativity by giving them a chance to create something that is all their own and publish it. This will also get students excited about reading and writing.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Paperless Math Assessment
Description:

Socrative lets teachers engage and assess their students with educational activities on tablets, laptops and smartphones. Through the use of real time questioning, instant result aggregation and visualization, teachers can gauge the whole class’ current level of understanding.  Socrative saves teachers time so the class can further collaborate, discuss, extend and grow as a community of learners.

Description provided by: http://www.socrative.com/

Subject: English Language Arts (K), Digital Literacy and Computer Science (K)
Title: Story Creator
Description:

Story Jumper is an online publishing website that allows kids to create their own story books. You have the tools needed to create a title page, dedication page, choose a theme for your book, upload pictures, or simply use the clip art gallery provided. This tool can be used in the classroom as an english language arts activity. By having students create their own books, teachers can express the importance of correct grammar and proper sentences. This tool can be used for any grade level. In kindergarten the students could have a more picture-book based story with few words and in sixth grade students could write a book about a famous historical leader from the Civil War.

Subject: Digital Literacy and Computer Science (K - 1)
Title: My Number Thoughts
Description:

This word cloud generator will provide an engagement activity for ALEX Lesson # 32258 It's Number Time.

This online word cloud generator is appropriate for second grade students.

ALEX Learning Activities: 8

ALEX Classroom Resources
Subject: Digital Literacy and Computer Science (K)
Title: Computer Science Fundamentals Unit 2 Course A Lesson 4: Sequencing with Angry Birds (2018)
URL: https://curriculum.code.org/csf-18/coursea/4/
Description:

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. The main goal of this lesson is to build students' experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce proper computer lab behavior.

Note: You will need to create a free account on code.org before you can view this resource.

ALEX Classroom Resources: 1