# ALEX Resources

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ALEX Classroom Resources
Subject: Digital Literacy and Computer Science (K - 3)
Title: Technology: Virtually Martha
URL: https://aptv.pbslearningmedia.org/resource/msts14.ela.virtmartha/technology-virtually-martha/
Description:

In this MARTHA SPEAKS video, follow Martha as she takes a made-up journey inside Alice’s computer. Students learn how computers can be used to communicate with other people and explore how to attach files to an email, store files in a folder, and send emails to others through a computer. When used as a part of Martha’s True Stories Buddies Program, buddy pairs watch the video, then plan out and write an email to Martha.

Subject: Digital Literacy and Computer Science (K - 2), Mathematics (K - 1)
Title: Model It Up in Google Sheets
Description:

In this learning experience designed for littles (grades Pre-K through 2nd), Christine Pinto, Kindergarten teacher and co-author of Google Apps for Littles,  uses Google Sheets templates to help her students learn basic addition and give them early exposure to equations. Students can "make five", "make ten", "make twenty", following the colors in the Google Sheets cells.

The kids make their models by using single digit numbers according to the color key to color the cells. First, they fill in the blank cells with a color by typing the number that corresponds to the color. For example, they could fill three boxes with green, two with orange. Then they add their equation to the yellow box to show how it makes 5 (3 (green) plus 2 (orange) equals five). Then they check their answer in the blue box following the example.

Learning Outcomes :

• Students will be able to create equations that equal 5, 10, or 20.

• Students will be able to decompose a number and understand the purpose of the equal sign.

• Students will gain a foundational understanding for multiplication.

• Students will be able to write mathematical expressions.

Subject: Digital Literacy and Computer Science (K)
Title: Computer Science Fundamentals Unit 2 Course A Lesson 4: Sequencing with Angry Birds (2018)
URL: https://curriculum.code.org/csf-18/coursea/4/
Description:

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. The main goal of this lesson is to build students' experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce proper computer lab behavior.

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ALEX Classroom Resources: 3