ALEX Resources

Narrow Results:
Learning Activities (5) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill.


ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (0) 7 :
7. Compare two numbers between 0 and 10 presented as written numerals (without using inequality symbols).
[MA2019] (0) 6 :
6. Orally identify whether the number of objects in one group is greater/more than, less/fewer than, or equal/the same as the number of objects in another group, in groups containing up to 10 objects, by using matching, counting, or other strategies.
[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Greater Than, Less Than, or Equal To
Description:

Molly's More or Less Quest is an interactive game that reads students a short word problem and asks the student to tell if the numbers are less than, greater than, or equal to that are given in the word problem. The numbers are visually displayed. When a student hovers over the word it also reads the word to them before clicking.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Digital Literacy and Computer Science (K), Mathematics (K)
Title: We Can Add to Ten!
Description:

In this activity, students will use a digital device to access the "Add to Ten" from ABCya, use input devices (mouse, touch screen, and/or keyboard), and Google Sheets in order to demonstrate finding the number that makes ten for any number from one to nine.

"Add to Ten" from ABCya provides a fun and educational interactive game that helps students demonstrate finding the number to make ten for any number given between one and nine. "Add to Ten" is very visual, provides feedback, and scaffolds instruction when students answer incorrectly. 

The Google Sheets template, "Count to 10 - Decomposing Numbers" will allow students to apply their skills of finding a number to make ten for any number given between one and nine. The Google Sheets template provides immediate feedback for students.

The application activities will allow students to demonstrate the mathematical skills as well as digital literacy skills of using input devices, locating letters and numbers on a keyboard, and using digital devices both independently and collaboratively.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [MA2019] (0) 12 :
12. Fluently add and subtract within 5.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Paperless Math Assessment
Description:

Socrative lets teachers engage and assess their students with educational activities on tablets, laptops and smartphones. Through the use of real time questioning, instant result aggregation and visualization, teachers can gauge the whole class’ current level of understanding.  Socrative saves teachers time so the class can further collaborate, discuss, extend and grow as a community of learners.

Description provided by: http://www.socrative.com/




   View Standards     Standard(s): [ELA2015] (0) 25 :
25 ) Use a combination of drawing, dictating, and writing to compose informative or explanatory texts in which they name what they are writing about and supply some information about the topic. [W.K.2]

[DLIT] (0) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[DLIT] (0) 14 :
8) Present information from a variety of digital resources.

Subject: English Language Arts (K), Digital Literacy and Computer Science (K)
Title: Story Creator
Description:

  Story Jumper is an online publishing website that allows kids to create their own story books. You have the tools needed to create a title page, dedication page, choose a theme for your book, upload pictures, or simply use the clip art gallery provided. This tool can be used in the classroom as an english language arts activity. By having students create their own books, teachers can express the importance of correct grammar and proper sentences. This tool can be used for any grade level. In kindergarten the students could have a more picture-book based story with few words and in sixth grade students could write a book about a famous historical leader from the Civil War. 




   View Standards     Standard(s): [DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[DLIT] (1) 16 :
10) Identify an appropriate tool to complete a task when given guidance and support.

Examples: Choosing a word processing tool to write a story, choosing a spreadsheet for a budget.

[DLIT] (1) 23 :
17) Use digital devices with a variety of operating systems.

Examples: Interactive boards, tablets, laptops, other handheld devices

Subject: Digital Literacy and Computer Science (K - 1)
Title: My Number Thoughts
Description:

This word cloud generator will provide an engagement activity for ALEX Lesson # 32258 It's Number Time.

This online word cloud generator is appropriate for second grade students.




ALEX Learning Activities: 5

Go To Top of page