Molly's More or Less Quest is an interactive game that reads students a short word problem and asks the student to tell if the numbers are less than, greater than, or equal to that are given in the word problem. The numbers are visually displayed. When a student hovers over the word it also reads the word to them before clicking.
This activity was created as a result of the DLCS Resource Development Summit.
In this activity, students will use a digital device to access the "Add to Ten" from ABCya, use input devices (mouse, touch screen, and/or keyboard), and Google Sheets in order to demonstrate finding the number that makes ten for any number from one to nine.
"Add to Ten" from ABCya provides a fun and educational interactive game that helps students demonstrate finding the number to make ten for any number given between one and nine. "Add to Ten" is very visual, provides feedback, and scaffolds instruction when students answer incorrectly.
The Google Sheets template, "Count to 10 - Decomposing Numbers" will allow students to apply their skills of finding a number to make ten for any number given between one and nine. The Google Sheets template provides immediate feedback for students.
The application activities will allow students to demonstrate the mathematical skills as well as digital literacy skills of using input devices, locating letters and numbers on a keyboard, and using digital devices both independently and collaboratively.
In this learning activity, students will collaboratively create a Google Form to collect data about the measurements of random objects found within the classroom. The goal of the learning activity is to (1) introduce students to using informal language (short, tall, heavy, light, etc.) to describe an object's height and weight, (2) how to collect data, (3) how to analyze data to find trends, patterns, and other important information about the objects. The teacher will lead the students in the process of creating a Google Form to collect data and then use the data in a spreadsheet to create charts to find trends and patterns about the objects analyzed within the classroom. This learning activity would be a great opportunity for students to practice the informal vocabulary used to describe attributes of the measurement of objects.
While students are in pairs and without being able to see each other, student 1 designs and provides oral instructions to student 2 in order for student 2 to recreate a shape and/or structure only student 1 can see. Student 2 can ask clarifying questions, but that is all. This activity builds skills in sequencing, classifying, sorting, orientation, and relative position of objects. It also builds listening skills for oral comprehension and asking and answering concise questions.
This activity was created as a result of the DLCS COS Resource Development Summit.
Students take photographs of themselves making the shapes of letters. They use the ear for the letter C, their mouth for the letter O, or use their entire body and their peer to create the letter B. Let students get creative and create the alphabet with their body. Compile all the letters into a digital alphabet book in which the students must guess which letter the students are trying to represent in the photograph.
ABCya provides a fun and educational interactive game that teaches students to count by ones from another number other than 1. In this particular connect the dots, students are counting by ones from the number 21 to 40. The game provides scaffolding after wrong attempts and gives accuracy in a percentage when the dots have been connected.
This tool will be used to allow the students to introduce themselves by creating a background and allowing the sock puppet to speak for them. They will also include voice to tell a little about themselves.
This tool will allow students to become actively engaged in lessons by creating their own video that corresponds with topics of the lesson. The students will work in groups collaboratively to produce their short video. This tool can be used with any content area.
This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. The main goal of this lesson is to build students' experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce proper computer lab behavior.
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