ALEX Resources

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Learning Activities (8) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (2)


ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (0) 7 :
7. Compare two numbers between 0 and 10 presented as written numerals (without using inequality symbols).
[MA2019] (0) 6 :
6. Orally identify whether the number of objects in one group is greater/more than, less/fewer than, or equal/the same as the number of objects in another group, in groups containing up to 10 objects, by using matching, counting, or other strategies.
[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Greater Than, Less Than, or Equal To
Description:

Molly's More or Less Quest is an interactive game that reads students a short word problem and asks the student to tell if the numbers are less than, greater than, or equal to that are given in the word problem. The numbers are visually displayed. When a student hovers over the word it also reads the word to them before clicking.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Digital Literacy and Computer Science (K), Mathematics (K)
Title: We Can Add to Ten!
Description:

In this activity, students will use a digital device to access the "Add to Ten" from ABCya, use input devices (mouse, touch screen, and/or keyboard), and Google Sheets in order to demonstrate finding the number that makes ten for any number from one to nine.

"Add to Ten" from ABCya provides a fun and educational interactive game that helps students demonstrate finding the number to make ten for any number given between one and nine. "Add to Ten" is very visual, provides feedback, and scaffolds instruction when students answer incorrectly. 

The Google Sheets template, "Count to 10 - Decomposing Numbers" will allow students to apply their skills of finding a number to make ten for any number given between one and nine. The Google Sheets template provides immediate feedback for students.

The application activities will allow students to demonstrate the mathematical skills as well as digital literacy skills of using input devices, locating letters and numbers on a keyboard, and using digital devices both independently and collaboratively.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [MA2019] (0) 16 :
16. Identify and describe measurable attributes (length, weight, height) of a single object using vocabulary such as long/short, heavy/light, or tall/short.
[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (0) 16 :
10) Collect data and organize it in a chart or graph collaboratively.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Graphing Measurement: Analyzing Attributes of Objects’ Heights and Weights
Description:

In this learning activity, students will collaboratively create a Google Form to collect data about the measurements of random objects found within the classroom. The goal of the learning activity is to (1) introduce students to using informal language (short, tall, heavy, light, etc.) to describe an object's height and weight, (2) how to collect data, (3) how to analyze data to find trends, patterns, and other important information about the objects. The teacher will lead the students in the process of creating a Google Form to collect data and then use the data in a spreadsheet to create charts to find trends and patterns about the objects analyzed within the classroom. This learning activity would be a great opportunity for students to practice the informal vocabulary used to describe attributes of the measurement of objects.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (0) 7 :
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

[DLIT] (0) 11 :
5) Demonstrate appropriate behaviors for working with others responsibly and kindly.

Examples: Face-to-face collaborative groups or interactions, online interactions, role play.

[DLIT] (0) 1 :
R1) Identify, demonstrate, and apply personal safe use of digital devices.

[MA2019] (0) 19 :
19. Correctly name shapes regardless of their orientations or overall sizes.
[ELA2015] (0) 32 :
32 ) Confirm understanding of a text read aloud or information presented orally or through other media by asking and answering questions about key details and requesting clarification if something is not understood. [SL.K.2]

[MA2019] (0) 20 :
20. Identify shapes as two-dimensional (lying in a plane, "flat") or three-dimensional ("solid").
[MA2019] (0) 18 :
18. Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
[ELA2015] (0) 33 :
33 ) Ask and answer questions in order to seek help, get information, or clarify something that is not understood. [SL.K.3]

Subject: Digital Literacy and Computer Science (K), Mathematics (K), English Language Arts (K)
Title: Build It or Bust! Giving Directions and Reflecting With Video
Description:

While students are in pairs and without being able to see each other, student 1 designs and provides oral instructions to student 2 in order for student 2 to recreate a shape and/or structure only student 1 can see. Student 2 can ask clarifying questions, but that is all. This activity builds skills in sequencing, classifying, sorting, orientation, and relative position of objects. It also builds listening skills for oral comprehension and asking and answering concise questions.

This activity was created as a result of the DLCS COS Resource Development Summit.




   View Standards     Standard(s): [ELA2015] (0) 20 :
20 ) Demonstrate understanding of the organization and basic features of print. [RF.K.1]

a. Follow words from left to right, top to bottom, and page by page. [RF.K.1a]

b. Recognize that spoken words are represented in written language by specific sequences of letters. [RF.K.1b]

c. Understand that words are separated by spaces in print. [RF.K.1c]

d. Recognize and name all uppercase and lowercase letters of the alphabet. [RF.K.1d]

[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (0) 1 :
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Subject: English Language Arts (K), Digital Literacy and Computer Science (K)
Title: Body Alphabet Book: Digital Photography
Description:

Students take photographs of themselves making the shapes of letters. They use the ear for the letter C, their mouth for the letter O, or use their entire body and their peer to create the letter B. Let students get creative and create the alphabet with their body. Compile all the letters into a digital alphabet book in which the students must guess which letter the students are trying to represent in the photograph. 

This activity was created as a result of the DLCS COS Resource Development Summit.




   View Standards     Standard(s): [MA2019] (0) 2 :
2. Count to 100 by ones beginning with any given number between 0 and 99.
[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (1) 7 :
1) Classify and sort information into logical order with and without a computer.

Examples: Sort by shape, color, or other attribute; sort A-Z.

Subject: Mathematics (K), Digital Literacy and Computer Science (K - 1)
Title: Connecting the Dots Counting 21 to 40
Description:

ABCya provides a fun and educational interactive game that teaches students to count by ones from another number other than 1. In this particular connect the dots, students are counting by ones from the number 21 to 40. The game provides scaffolding after wrong attempts and gives accuracy in a percentage when the dots have been connected.




   View Standards     Standard(s): [DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (0) 19 :
13) Use a design process in a guided setting to create an artifact or solve a problem.

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

[DLIT] (1) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (1) 23 :
17) Use digital devices with a variety of operating systems.

Examples: Interactive boards, tablets, laptops, other handheld devices

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Digital Literacy and Computer Science (K - 2)
Title: Beginning of School Introductions
Description:

This tool will be used to allow the students to introduce themselves by creating a background and allowing the sock puppet to speak for them.  They will also include voice to tell a little about themselves.




   View Standards     Standard(s): [MA2019] (0) 1 :
1. Count forward orally from 0 to 100 by ones and by tens. Count backward orally from 10 to 0 by ones.
[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Counting Kindergarteners
Description:

This tool will allow students to become actively engaged in lessons by creating their own video that corresponds with topics of the lesson. The students will work in groups collaboratively to produce their short video. This tool can be used with any content area.




ALEX Learning Activities: 8

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (0) 2 :
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 7 :
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 12 :
6) Recognize ways in which computing devices make certain tasks easier.

Examples: Communication, doctor's visits/medical records, maps and directions.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

[DLIT] (0) 19 :
13) Use a design process in a guided setting to create an artifact or solve a problem.

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

Subject: Digital Literacy and Computer Science (K)
Title: Computer Science Fundamentals Unit 2 Course A Lesson 4: Sequencing with Angry Birds (2018)
URL: https://curriculum.code.org/csf-18/coursea/4/
Description:

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. The main goal of this lesson is to build students' experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce proper computer lab behavior.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 1

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