ALEX Resources

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Learning Activities (4) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (2)


ALEX Learning Activities  
   View Standards     Standard(s): [SS2010] LWT2 (2) 6 :
6 ) Identify states, continents, oceans, and the equator using maps, globes, and technology.

•  Identifying map elements, including title, legend, compass rose, and scale
•  Identifying the intermediate directions of northeast, southeast, northwest, and southwest
•  Recognizing technological resources such as a virtual globe, satellite images, and radar
•  Locating points on a grid
[ELA2015] (2) 29 :
29 ) Participate in collaborative conversations with diverse partners about Grade 2 topics and texts with peers and adults in small and larger groups. [SL.2.1]

a. Follow agreed-upon rules for discussions (e.g., gaining the floor in respectful ways, listening to others with care, speaking one at a time about the topics and texts under discussion). [SL.2.1a]

b. Build on others' talk in conversations by linking their comments to the remarks of others. [SL.2.1b]

c. Ask for clarification and further explanation as needed about the topics and texts under discussion. [SL.2.1c]

[ELA2015] (2) 31 :
31 ) Ask and answer questions about what a speaker says in order to clarify comprehension, gather additional information, or deepen understanding of a topic or issue. [SL.2.3]

[DLIT] (2) 15 :
9) Use a variety of digital tools to connect with other learners.

Examples: Online conferences, blogs, collaborative documents.

[DLIT] (2) 12 :
6) Demonstrate appropriate behaviors for communicating in a digital environment.

Example: netiquette.

[DLIT] (2) 1 :
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Subject: Social Studies (2), English Language Arts (2), Digital Literacy and Computer Science (2)
Title: Where in the World Are You? A Mystery Skype
Description:

Students will participate in a collaborative guessing game with another classroom from a "mystery place" somewhere on the globe through a video conference. This game helps students learn about geography, culture, and the similarities and differences of how children live all over the world. Students are to prepare questions ahead of time to help them pinpoint their location. These questions are not only focused on geography but culture as well. While honing their questioning and conversation skills each class takes turns answering questions about each other until their location has been pinpointed.

This activity was created as a result of the DLCS COS Resource Development Summit.




   View Standards     Standard(s): [SS2010] LWT2 (2) 6 :
6 ) Identify states, continents, oceans, and the equator using maps, globes, and technology.

•  Identifying map elements, including title, legend, compass rose, and scale
•  Identifying the intermediate directions of northeast, southeast, northwest, and southwest
•  Recognizing technological resources such as a virtual globe, satellite images, and radar
•  Locating points on a grid
[DLIT] (2) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 11 :
5) Cite media and/or owners of digital content at an age-appropriate level.

Example: Basic website citation.

[DLIT] (2) 15 :
9) Use a variety of digital tools to connect with other learners.

Examples: Online conferences, blogs, collaborative documents.

[DLIT] (2) 18 :
12) Conduct basic keyword searches to gather information.

[DLIT] (2) 19 :
13) Create a research-based product using online digital tools.

Subject: Social Studies (2), Digital Literacy and Computer Science (2)
Title: Where in the World?
Description:

Smore is a service for creating webpages, brochures, and online flyers. There are many design and content options. Students can add elements like images, videos, sounds, events, and locations to their pages by simply dragging them and dropping them on the page.

Students will be assigned different countries and make brochures about them using Smore. They will be required to have images of their assigned countries’ national flags, historical figures, and leaders. They will also be required to have national anthem background music and a short informative video about their countries. Their brochures will share what continent the country is on, what major oceans surround it, and what native language is spoken.




   View Standards     Standard(s): [ELA2015] (0) 26 :
26 ) Use a combination of drawing, dictating, and writing to narrate a single event or several loosely linked events, tell about the events in the order in which they occurred, and provide a reaction to what happened. [W.K.3]

[ELA2015] (0) 28 :
28 ) With guidance and support from adults, explore a variety of digital tools to produce and publish writing, including in collaboration with peers. [W.K.6]

[ELA2015] (1) 26 :
26 ) Write narratives in which they recount two or more appropriately sequenced events, include some details regarding what happened, use temporal words to signal event order, and provide some sense of closure. [W.1.3]

[ELA2015] (1) 28 :
28 ) With guidance and support from adults, use a variety of digital tools to produce and publish writing, including in collaboration with peers. [W.1.6]

[ELA2015] (2) 24 :
24 ) Write narratives in which they recount a well-elaborated event or short sequence of events, include details to describe actions, thoughts, and feelings, use temporal words to signal event order, and provide a sense of closure. [W.2.3]

[ELA2015] (2) 26 :
26 ) With guidance and support from adults, use a variety of digital tools to produce and publish writing, including in collaboration with peers. [W.2.6]

[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (1) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 15 :
9) Use a variety of digital tools to connect with other learners.

Examples: Online conferences, blogs, collaborative documents.

Subject: English Language Arts (K - 2), Digital Literacy and Computer Science (K - 2)
Title: StoryBird
Description:

Storybird is a website where you can create and publish books that you write. The site has many illustrations that you can use with the book that you have written. You can also read other people’s creations and give feedback on them. You can also receive feedback from other people about your creations. Storybird can be used in writing and teaching the students about technology. It can expand the students’ creativity by giving them a chance to create something that is all their own and publish it. This will also get students excited about reading and writing.




   View Standards     Standard(s): [ELA2015] (1) 24 :
24 ) Write opinion pieces in which they introduce the topic or name the book they are writing about, state an opinion, supply a reason for the opinion, and provide some sense of closure. [W.1.1]

a. Write simple poems addressing a topic. (Alabama)

[ELA2015] (0) 5 :
5 ) Recognize common types of texts (e.g., storybooks, poems). [RL.K.5]

[ELA2015] (2) 4 :
4 ) Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song. [RL.2.4]

[DLIT] (2) 15 :
9) Use a variety of digital tools to connect with other learners.

Examples: Online conferences, blogs, collaborative documents.

[DLIT] (2) 19 :
13) Create a research-based product using online digital tools.

Subject: English Language Arts (K - 2), Digital Literacy and Computer Science (2)
Title: Become a Poet with Technology
Description:

This interactive activity challenges students to use a graphic organizer and write an acrostic poem.




ALEX Learning Activities: 4

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (2) 15 :
9) Use a variety of digital tools to connect with other learners.

Examples: Online conferences, blogs, collaborative documents.

[DLIT] (5) 26 :
20) Collaborate locally and globally using online digital tools under teacher supervision.

Subject: Digital Literacy and Computer Science (2 - 5)
Title: RUFF RUFFMAN: The Internet and Chet
URL: https://aptv.pbslearningmedia.org/resource/ruff16-pd-chet/wgbh-ruff-ruffman-the-internet-and-chet/
Description:

Hear about some ways to put the internet to good use from the much-loved character Ruff Ruffman, in this animated video from RUFF RUFFMAN: HUMBLE MEDIA GENIUS. With his uniquely comical style, Ruff helps students acquire some key twenty-first-century skills. This resource is part of the RUFF RUFFMAN: HUMBLE MEDIA GENIUS Collection. This video comes with a student guide that lists several things students do online to connect with others in their daily lives. This video can be played to introduce a lesson on digital tools.



ALEX Classroom Resources: 1

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