[DLIT] (3) 13 :
7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
Examples: Sequencing cards for unplugged activities, online coding practice.
[DLIT] (4) 13 :
7) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
[DLIT] (4) 22 :
16) Gather and organize data to answer a question using a variety of computing and data visualization methods.
Examples: Sorting, totaling, averaging, charts, and graphs.
[DLIT] (4) 25 :
19) Use data from a simulation to answer a question collaboratively.
[DLIT] (5) 8 :
2) Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
Examples: Program the movement of a character, robot, or person through a maze.
Define a variable that can be changed or updated.
[DLIT] (5) 12 :
6) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.
[DLIT] (5) 14 :
8) Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.
Examples: Set initial value of a variable, updating variables.
[DLIT] (5) 27 :
21) Manipulate data to answer a question using a variety of computing methods and tools to collect, organize, graph, analyze, and publish the resulting information.
[DLIT] (6) 11 :
5) Identify algorithms that make use of sequencing, selection or iteration.
Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).
[DLIT] (6) 14 :
8) Create a program that initializes a variable.
Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.
[DLIT] (7) 12 :
6) Create and organize algorithms in order to automate a process efficiently.
Example: Set of recipes (algorithms) for preparing a complete meal.
[DLIT] (7) 13 :
7) Create a program that updates the value of a variable in the program.
Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).
[DLIT] (8) 9 :
3) Create an algorithm using a programming language that includes the use of sequencing, selections, or iterations.
Example: Use a block-based or script programming language
Step 1: Start
Step 2: Declare variables a, b and c.
Step 3: Read variables a, b and c.
Step 4: If a>b
Display a is the largest number.
Display c is the largest number.
Display b is the largest number.
Display c is the greatest number.
Step 5: Stop
[DLIT] (8) 11 :
5) Discuss the efficiency of an algorithm or technology used to solve complex problems.
[DLIT] (8) 13 :
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.
Examples: Make a game, interactive card, story, or adventure game.