# ALEX Resources

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 Learning Activities (2) Classroom Resources (11)

ALEX Learning Activities
Subject: Mathematics (7), Digital Literacy and Computer Science (7)
Title: What's the Chance?
Description:

In this lesson, students will use an online spinner to explore theoretical and experimental probabilities. Students will also make predictions and support their reasoning before completing a probability experiment. Then students will design a spinner where all the sections are not uniform. To be able to compare results, the only variable changed is the size of the sections. Students will express probability results in both percent and fraction forms. Finally, students will reflect on a simulation of a given event.

What's the Chance Activity Page

Subject: Mathematics (7), Digital Literacy and Computer Science (7)
Title: Balancing Act
Description:

In this activity, students will create equivalent expressions using an online tool. Students are provided two expressions and asked to find the value of the variable to make the two expressions equal. Then, students are provided an expression and a value of the variable and asked to generate a different expression equal to the original expression. Through the online digital tool, students are able to substitute values and develop strategies for creating equivalent expressions. This provides a great opportunity for students to investigate how to solve problems using multiple methods.

Balancing Act Student Response Page

ALEX Learning Activities: 2

ALEX Classroom Resources
Subject: Digital Literacy and Computer Science (6 - 8)
Title: Visual Learning
URL: https://www.remc.org/21Things4Students/21/2-visual-learning/
Description:

As part of this activity, you will be learning how to create visual organizers and how to create and use QR codes in learning.

## LEARNING OBJECTIVES

When you have completed this Thing you will:

1. Know how to set a personal learning goal and reflect on my progress [Empowered Learner]

2. Be able to organize and manage information [Knowledge Constructor]

3. Understand how to use a scientific design process to collect and analyze information [Innovative Designer]

4. Be able to express myself and share my ideas and work digitally [Creative Communicator]

5. Be able to collaborate with a group to create an original design [Creative Communicator, Innovative Designer]

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 5 Chapter 2 Lesson 10: Problem Solving with Big Data (18-19)
URL: https://studio.code.org/s/csd5-2018/stage/10/puzzle/1?section_id=1888730
Description:

In this lesson, students look at how data is collected and used by organizations to solve problems in the real world. The lesson begins with a quick review of the data problem-solving process they explored in the last lesson. Then students are presented with three scenarios that could be solved using data, brainstorm the types of data they would want to solve them, and how they could collect the data. Each problem is designed to reflect a real-world service that exists. After brainstorming, students watch a video about a real-world service and record notes about what data is collected by the real-world service and how it is used. At the end of the lesson, students record whether data was provided actively by a user, was recorded passively, or is collected by sensors.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 5 Chapter 2 Lesson 15: Project - Solve a Data Problem (18-19)
URL: https://studio.code.org/s/csd5-2018/stage/15/puzzle/1?section_id=1888730
Description:

To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 1 Lesson 1: Innovations in Computing (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/1/puzzle/1?section_id=1888730
Description:

Students will explore a wide variety of new and innovative computing platforms while expanding their understanding of what a computer can be.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 1 Lesson 8: The Program Design Process (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/8/puzzle/1
Description:

Students will use the design circuit boards and create an app of their own design.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 1 Lesson 9: Make a Game (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/9/puzzle/1
Description:

Students take what they've learned through Unit 6 Chapter 1 and develop an app of their own design that uses the circuit board to output information.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 2 Lesson 15: Circuits and Physical Prototypes (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/15/puzzle/1
Description:

Students will plan, design, and create a physical prototype using block programming to control simple wire circuits using cheap and easily found materials.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 2 Lesson 16: Prototype an Innovation (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/16/puzzle/1?section_id=1888730
Description:

Students, working with a partner or team will brainstorm physical devices they wish to prototype. Students have the option to design a new creation or recreate a device they have found in the "real world". Students will complete a planning guide to determine the resources (physical and digital) they will need to create their prototype. Students will design a user interface (typically an app or circuit board) that may control some output device (like a circuit board). It will be necessary for students to develop pseudocode or algorithms to aid in the coding process. Students will need to complete the problem-solving process during this lesson plan which will include testing a revising the prototype.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 4 Chapter 1 Lesson 3: User-Centered Design Micro Activity (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/3/puzzle/1
Description:

In small groups, the class uses the design process to come up with ideas for smart clothing. From brainstorming to identifying users, to finally proposing a design, this is the first of several opportunities in this unit to practicing designing a solution for the needs of others.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (7)
Title: Computer Science Discoveries Unit 4 Chapter 1 Lesson 5: Feedback and Testing (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/5/puzzle/1
Description:

Users have been testing an app, and they have lots of feedback for the developer. The class needs to sort through all of this feedback, identify the common themes and needs, and start revising the prototype to make it better meet the users' needs.

Note: You will need to create a free account on code.org before you can view this resource.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 2 Chapter 1 Lesson 2: Websites for Expression (18-19)
URL: https://studio.code.org/s/csd2-2018/stage/2/puzzle/1
Description:

This lesson introduces websites as a means of personal expression. The class first discusses different ways that people express and share their interests and ideas, then looks at a few exemplary websites made by students from a previous course. Finally, everyone brainstorms and shares a list of topics and interests to include, creating a resource for developing a personal website in the rest of the unit.

Note: You will need to create a free account on code.org before you can view this resource.

ALEX Classroom Resources: 11