ALEX Resources

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Learning Activities (1) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (4)


ALEX Learning Activities  
   View Standards     Standard(s): [DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

[DLIT] (7) 20 :
14) Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society.

[DLIT] (6) 21 :
15) Identify emerging technologies in computing.

[ARTS] MUS (6) 3 :
3) Use standard and/or iconic notation and/or audio/video recording to document personal simple rhythmic phrases, melodic phrases, and two chord harmonic musical ideas.

[ARTS] MUS (6) 15 :
15) Select music to listen to and explain the connections to interests or experiences for a specific purpose.

[ARTS] MUS (7) 5 :
5) Describe the rationale for making revisions to music based on evaluation criteria and feedback from others, including teachers and peers.

[ARTS] MTEEI (6-12) 12 :
12) Explain reasons for selecting music, citing characteristics found in the music and connections to interest, purpose, and context.

[ARTS] MHII (6-12) 10 :
10) Explain reasons for selecting music, citing characteristics found in the music and connections to interest, purpose, and context.

Subject: Digital Literacy and Computer Science (6 - 8), Arts Education (6 - 12)
Title: Examine the Benefits of Utilizing the Online Resource “Musescore”
Description:

Musescore is an online music library for instrumentalists. Students may search specific song titles and then choose from various options available at varying levels of difficulty. Students may also listen to a recorded example of the music selected.  Students can choose to publish a composition of their own and make it available to other students through Musescore. The activity will provide students with greater knowledge of the impact of computing as referenced through R3. of the Alabama Course of Study.




ALEX Learning Activities: 1

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

Subject: Digital Literacy and Computer Science (8)
Title: This Just In!
URL: https://www.commonsense.org/education/digital-citizenship/lesson/this-just-in
Description:

With mobile phone alerts, social media updates, and 24/7 news cycles, it's hard to escape the daily flood of breaking news. But do kids really understand what they're seeing when stories first break? Help students analyze breaking news with a critical eye for false or incomplete information, and discuss the downsides of our "always-on" news media culture.

Students will be able to:
  • Define breaking news, and understand why individuals and news outlets want to be first to report a story.
  • Analyze breaking news alerts to identify clues of false or incomplete information.
  • Reflect on the consequences of reacting right away to breaking news alerts.

Users will need to create a free account to access this resource.



   View Standards     Standard(s): [DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

[DLIT] (9-12) 17 :
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

Subject: Digital Literacy and Computer Science (8 - 12)
Title: Search Signals: Understanding Your Top Hits
URL: https://newseumed.org/tools/lesson-plan/search-signals-understanding-your-top-hits
Description:

An infographic and explainer video break down some of the often-invisible ways that search engines —and people — make recommendations; then students hunt for these “search signals” to rank and evaluate real examples.

To access this lesson plan, you will need to create a free account. 



   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (8) 19 :
13) Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

[DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Global Collaboration
URL: https://www.remc.org/21Things4Students/21/20-global-collaboration/
Description:

Global collaboration is an increasingly important skill for students and adults. As our world becomes more interconnected, many jobs will require this kind of collaboration. Solving problems that affect our daily lives increasingly calls for global collaboration efforts.

How globally connected are you? You might have relatives that live in another country. Perhaps one of your parents travels to other countries for their job or has video conferences with someone in another part of the world. Maybe you came from a different country than where you live now.

If you are passionate about making a difference in the world, you will certainly need to tap into some global collaboration skills! There is a huge need for global thinkers and collaborators of all ages to work together, now more than ever, to help solve problems and work together on solutions.


LEARNING OBJECTIVES

When you have completed this activity you will:​

  1. be able to identify important skills and characteristics of effective global collaborators [Global Collaborator]
  2. understand why it is necessary to respect the cultures and customs of others [Global Collaborator]
  3. apply these skills in a Global Collaboration [Global Collaborator]
  4. communicate the results of your global experience with others [Creative Communicator]
  5. review a global or national issue and develop ideas for raising awareness or designing solutions [Global Collaborator and Innovative Designer]


   View Standards     Standard(s): [DLIT] (6) 21 :
15) Identify emerging technologies in computing.

[DLIT] (6) 29 :
23) Discuss how digital devices may be used to collect, analyze, and present information.

[DLIT] (7) 20 :
14) Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society.

[DLIT] (7) 33 :
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

[DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 6 Chapter 1 Lesson 1: Innovations in Computing (18-19)
URL: https://studio.code.org/s/csd6-2018/stage/1/puzzle/1?section_id=1888730
Description:

Students will explore a wide variety of new and innovative computing platforms while expanding their understanding of what a computer can be.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 4

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