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Learning Activities (4) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill.


ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
Subject: Mathematics (K)
Title: Making 10: Part 1
Description:

In this activity, students will practice decomposing a set of 10 objects in multiple ways to gain an understanding of the various ways 10 can be composed.

This activity was created as a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
Subject: Mathematics (K)
Title: Making 10: Part 2
Description:

In this activity, students will practice composing a set of 10 objects in multiple ways to gain an understanding of the various ways 10 can be composed.

This activity was created as a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
Subject: Mathematics (K)
Title: Making 10: Part 3
Description:

In this activity, students will demonstrate their understanding of creating pairs of numbers that equal ten.

This activity was created as a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Digital Literacy and Computer Science (K), Mathematics (K)
Title: We Can Add to Ten!
Description:

In this activity, students will use a digital device to access the "Add to Ten" from ABCya, use input devices (mouse, touch screen, and/or keyboard), and Google Sheets in order to demonstrate finding the number that makes ten for any number from one to nine.

"Add to Ten" from ABCya provides a fun and educational interactive game that helps students demonstrate finding the number to make ten for any number given between one and nine. "Add to Ten" is very visual, provides feedback, and scaffolds instruction when students answer incorrectly. 

The Google Sheets template, "Count to 10 - Decomposing Numbers" will allow students to apply their skills of finding a number to make ten for any number given between one and nine. The Google Sheets template provides immediate feedback for students.

The application activities will allow students to demonstrate the mathematical skills as well as digital literacy skills of using input devices, locating letters and numbers on a keyboard, and using digital devices both independently and collaboratively.

This activity was created as a result of the DLCS Resource Development Summit.




ALEX Learning Activities: 4

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