ALEX Resources

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Learning Activities (2) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill.


ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (0) 9 :
9. Solve addition and subtraction word problems, and add and subtract within 10, by using concrete objects or drawings to represent the problem.
[MA2019] (0) 12 :
12. Fluently add and subtract within 5.

Subject: Mathematics (K)
Title: Marble Math
Description:

Marble Math is a game on www.abcya.com that allows students to practice addition with manipulatives. Students can use the tool to practice addition. The game tracks the students' progress and shows students which answers are correct and incorrect. Students can use virtual manipulatives to assist them in correctly adding a number sentence. As students progress to the next level the problems get more difficult.




   View Standards     Standard(s): [MA2019] (0) 12 :
12. Fluently add and subtract within 5.

[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Paperless Math Assessment
Description:

Socrative lets teachers engage and assess their students with educational activities on tablets, laptops and smartphones. Through the use of real time questioning, instant result aggregation and visualization, teachers can gauge the whole class’ current level of understanding.  Socrative saves teachers time so the class can further collaborate, discuss, extend and grow as a community of learners.

Description provided by: http://www.socrative.com/




ALEX Learning Activities: 2

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