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Classroom Resources

Overview

In this cumulative project for Chapter 1, the class plans for and develops an interactive greeting card using all of the programming techniques they've learned to this point.

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Code.org

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

aimeebates

Overview

After a brief review of how the counter pattern is used to move sprites, the class is introduced to the properties that set velocity and rotation speed directly. As they use these new properties in different ways, they build up the skills they need to create a basic side scroller game.

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Overview

The class learns about collision detection on the computer. Pairs explore how a computer could use sprite location, size properties, and math to detect whether two sprites are touching. The class then uses the isTouching() block to create different effects when sprites collide, including playing sounds. Last, they use their new skills to improve the sidescroller game that they started in the last lesson.

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Code.org

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

aimeebates

Aligned Standards

Content Standard(s)

Overview

The class learns to combine the velocity properties of sprites with the counter pattern to create more complex sprite movement, such as simulating gravity, making a sprite jump, and allowing a sprite to float left or right. In the final levels, the class combines these movements to animate and control a single sprite and build a simple game in which a character flies around and collects coins.

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Code.org

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

aimeebates

Overview

The class programs their sprites to interact in new ways. After a brief review of how they used the isTouching block, the class brainstorms other ways that two sprites could interact. They then use isTouching to make one sprite push another across the screen before practicing with the four collision blocks (collide, displace, bounce, and bounceOff).

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Code.org

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

aimeebates

Overview

This lesson covers functions as a way to organize code, make it more readable, and remove repeated blocks of code. The class learns that higher level or more abstract steps make it easier to understand and reason about steps, then begins to create functions in Game Lab. At the end of the lesson, the class uses these skills to organize and add functionality to the final version of their side scroller game.

Note: You will need to create a free account on code.org before you can view this resource.

Grade(s)

6

CR Resource Type

Lesson/Unit Plan

Learning Resource Type

Classroom Resource

Overview

This is a collection of three videos that tell the story of suffragists in 1917 as they fight for the right to vote. There is an educator's guide included and can be found at the following link: https://historyexplorer.si.edu/sites/default/files/The_Suffragist_Educators_Guide.pdf.

Subject Area

Grade(s)

6

CR Resource Type

Audio/Video

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Smithsonian

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

mgsaboyd

Overview

This activity is recommended for first grade and allows students the opportunity to identify with local leaders in their community and state and discover their roles in their community. Students can begin to understand how problems are solved within their own community and who is responsible for solving them.

Subject Area

Grade(s)

1

CR Resource Type

Learning Activity

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Other

Resource Provider other

College Career & Civic Life (C3)

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

mgsaboyd

Overview

In this activity, second graders investigate American symbols and their value to the American people. Students learn the history of some American symbols and why American citizens hold these symbols so dear to their heart.

Subject Area

Grade(s)

2

CR Resource Type

Learning Activity

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Other

Resource Provider other

College Career & Civic Life (C3)

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

mgsaboyd

Overview

In this activity, students explore the controversy surrounding the Treaty of Versailles and consider if the treaty might have caused World War II.  

Subject Area

Grade(s)

11

CR Resource Type

Learning Activity

Learning Resource Type

Classroom Resource

Detailed Info

Resource Provider

Other

Resource Provider other

College Career & Civic Life (C3)

License Type

CUSTOM

Evaluated and Aligned By

Owner (Author)

mgsaboyd
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