# ALEX Classroom Resources

ALEX Classroom Resources
Subject: Digital Literacy and Computer Science (4)
Title: My Media Choices
URL: https://www.commonsense.org/education/digital-citizenship/lesson/my-media-choices
Description:

We all make choices every day about the media we consume and create. But do kids understand what makes a media choice healthy or not? Hint: It's about more than just screen time. Use the activities in this lesson to give kids a framework for making informed media choices.

Students will be able to:
• Learn the "What? When? How Much?" framework for describing their media choices.
• Use this framework and their emotional responses to evaluate how healthy different types of media choices are.
• Begin to develop their own definition of a healthy media balance.

Users will need to create a free account to access this resource.

Subject: Digital Literacy and Computer Science (4 - 12)
Title: Dig the Data
URL: https://www.remc.org/21Things4Students/21/13-dig-the-data/
Description:

The word dig can be a metaphor for thinking through a problem or issue or figuring something out so that you can make a decision based on your findings. In this Thing, you will dig through the Quests to collect, organize and analyze data.

This activity contains ten Quests. You will learn to create spreadsheets and charts, use formulas, and make decisions based on data. Dig In!

## LEARNING OBJECTIVES

When you have completed this activity you will:

1. know how to analyze data and create different visual representations [Computational Thinker, Creative Communicator]

2. understand how spreadsheets, charts, and visual representations can help organize, evaluate, and present data [Knowledge Constructor]

3. know different ways of organizing and sharing abstract representations of data [Creative Communicator]

Subject: Digital Literacy and Computer Science (3 - 7)
Title: Sorting Algorithms
URL: https://classic.csunplugged.org/sorting-algorithms/
Description:

Computers are often used to put lists into some sort of order, for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order. Sorting lists helps us find things quickly, and also makes extreme values easy to see. If you sort the marks for a class test into numeric order, the lowest and highest marks become obvious.

If you use the wrong method, it can take a long time to sort a large list into order, even on a fast computer. Fortunately, several fast methods are known for sorting. In this activity, children will discover different methods for sorting and see how a clever method can perform the task much more quickly than a simple one.

Subject: Digital Literacy and Computer Science (3 - 7)
Title: Sports
Description:

Students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.

Sports is a complete theme designed to be completed over eight, 45-75 minute, sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Be sure to review the Materials tab for the lesson plan, starter guide, and more.

Users will need a Google account to use this resource.

Subject: Digital Literacy and Computer Science (3 - 8)
Title: Music & Sound
Description:

In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.

Music is a complete theme designed to be completed over eight, 45-75 minute, sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Be sure to review the Materials tab for the lesson plan, starter guide, and more.

Users will need a Google account to use this resource.

Subject: Digital Literacy and Computer Science (3 - 7)
Title: Computer Science Discoveries Unit 1 Chapter 2 Lesson 6: Processing
URL: https://studio.code.org/s/csd1-2018/stage/6/puzzle/1
Description:

This lesson dives deeper into the concept of processing that was introduced as part of the definition of a computer. Pairs work together to put a deck of cards in order, a form of processing information. In the end, the class discusses what processing means within the context of solving information problems.

Note: You will need to create a free account on code.org before you can view this resource.

ALEX Classroom Resources: 6