# ALEX Classroom Resources

ALEX Classroom Resources
Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computational Thinking
URL: https://www.remc.org/21Things4Students/21/21-computational-thinking/
Description:

Have you ever had a complex problem that you needed to solve? This could be a math problem, science experiment, an essay you need to write, and coding and game design. It could even be as simple as planning the best route to school or baking your favorite cookies!

Computational thinking can be used to take a complex problem, understand what the problem is and develop possible solutions to solve or explain it.

Students will complete Quests to learn about the four stages of computational thinking:

• Decomposition: Decomposition is to break down a complex problem or system into smaller, more manageable parts.
• Pattern Recognition: Pattern recognition is looking for patterns and sequences.
• Abstraction: Abstraction is focusing on important information only, ignoring irrelevant detail.
• Algorithms: Using algorithms you develop a step-by-step solution to the problem, or the rules to follow to solve the problem.

## LEARNING OBJECTIVES:

When you have completed this activity you will:

1. understand computational thinking [Computational Thinker]

2. be able to solve complex problems using computational thinking. [Computational Thinker]

3. be able to break down a problem into smaller more manageable parts. [Computational Thinker]

4. know how to look for patterns and sequences. [Computational Thinker]

5. be able to focus on important information only. [Computational Thinker]

6. be able to develop a step-by-step solution to the problem. [Computational Thinker]

7. know how to use coding to automate a task [Computational Thinker]

8. understand computational design by applying technology to a problem [Innovative Designer]

9. understand programming as you complete hands-on activities, solving problems encountered [Computational Thinker]

10. understand the coding your program creates [Empowered Learner]

Subject: Digital Literacy and Computer Science (5 - 8)
Description:

In each of the “Create your own Google logo” activities, students code and design their own versions of the Google logo. These activities introduce students to computer science and the programming language Scratch. These activities are most appropriate for students ages 9-14 and take 15-60 minutes to run.

Be sure to review the Materials tab for the lesson plan, starter guide, and more.

Users will need a Google account to use this resource.

Subject: Digital Literacy and Computer Science (3 - 6)
Title: Storytelling
Description:

In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging students to tell a unique story each day.

Storytelling is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons”, which are mini-coding challenges that build on top of the core project.

This Unit Plan consists of eight activities to be completed over multiple days or weeks.

Be sure to review the Materials tab for the lesson plan, starter guide, and more.

Users will need a Google account to use this resource.

Subject: Digital Literacy and Computer Science (3 - 8)
Title: Art