Computer Science Discoveries Unit 3 Chapter 1 Lesson 8: The Counter Pattern Unplugged (18-19)

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Title:

Computer Science Discoveries Unit 3 Chapter 1 Lesson 8: The Counter Pattern Unplugged (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/8/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

This unplugged lesson explores the underlying behavior of variables. Using notecards and string to simulate variables within a program, the class implements a few short programs. Once comfortable with this syntax, the class uses the same process with sprite properties, tracking a sprite's progress across the screen.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
8) Create a program that initializes a variable.

Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
7) Create a program that updates the value of a variable in the program.

Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

Examples: Make a game, interactive card, story, or adventure game.

Tags: expression, position, program, sprite, syntax, unplugged, variable
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Author: Aimee Bates