Computer Science Discoveries Unit 3 Chapter 1 Lesson 9: Sprite Movement (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 3 Chapter 1 Lesson 9: Sprite Movement (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/9/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

By combining the Draw Loop and the Counter Pattern, the class writes programs that move sprites across the screen, as well as animate other sprite properties.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
8) Create a program that initializes a variable.

Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
7) Create a program that updates the value of a variable in the program.

Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

Examples: Make a game, interactive card, story, or adventure game.

Tags: animation, counter, debug, draw loop, programming, sprite
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  This resource provided by:  
Author: Aimee Bates