Computer Science Discoveries Unit 3 Chapter 2 Lesson 15: Velocity (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 3 Chapter 2 Lesson 15: Velocity (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/15/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

After a brief review of how the counter pattern is used to move sprites, the class is introduced to the properties that set velocity and rotation speed directly. As they use these new properties in different ways, they build up the skills they need to create a basic side scroller game.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
3) Create pseudocode that uses conditionals.

Examples: Using if/then/else (If it is raining then bring an umbrella else get wet).

Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
5) Identify algorithms that make use of sequencing, selection or iteration.

Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).

Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
6) Identify steps in developing solutions to complex problems using computational thinking.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
2) Create complex pseudocode using conditionals and Boolean statements.

Example: Automated vacuum pseudocode — drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
3) Create algorithms that demonstrate sequencing, selection or iteration.

Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
4) Design a complex algorithm that contains sequencing, selection or iteration.

Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
5) Solve a complex problem using computational thinking.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
6) Create and organize algorithms in order to automate a process efficiently.

Example: Set of recipes (algorithms) for preparing a complete meal.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
1) Design a function using a programming language that demonstrates abstraction.

Example: Create a program that utilizes functions in an effort remove repetitive sequences of steps.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
3) Create an algorithm using a programming language that includes the use of sequencing, selections, or iterations.

Example: Use a block-based or script programming language
Step 1: Start
Step 2: Declare variables a, b and c.
Step 3: Read variables a, b and c.
Step 4: If a>b
      If a>c
         Display a is the largest number.
     Else
         Display c is the largest number.
   Else
      If b>c
         Display b is the largest number.
      Else
         Display c is the greatest number.
Step 5: Stop

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
4) Create a function to simplify a task.

Example: 38 = 3*3*3*3*3*3*3*3; =(Average) used in a spreadsheet to average a given list of grades.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
5) Discuss the efficiency of an algorithm or technology used to solve complex problems.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
6) Describe how algorithmic processes and automation increase efficiency.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

Examples: Make a game, interactive card, story, or adventure game.

Tags: animate, controls, jumping, looping, position, rotate, speed, sprite, velocity
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Author: Aimee Bates