Computer Science Discoveries Unit 4 Chapter 1 Lesson 3: User-Centered Design Micro Activity (18-19)

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Title:

Computer Science Discoveries Unit 4 Chapter 1 Lesson 3: User-Centered Design Micro Activity (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/3/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In small groups, the class uses the design process to come up with ideas for smart clothing. From brainstorming to identifying users, to finally proposing a design, this is the first of several opportunities in this unit to practicing designing a solution for the needs of others.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
27) Explain how simulations serve to implement models.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

Tags: brainstorm, design process, parameters, planning, unplugged, usercentered
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Author: Aimee Bates